I have dozens of special effects. Some are full screen 800x600 and some are 128x128. I need to animate them on alpha because they happen in a lot of different scenes.
Should I use a sprite sheet?
So far, the best way I have found is to cut every other frame and then import them as objects on separate frames after compressing them through PNG Gauntlet, but there must be a better way.
The biggest issue is the size and the loading time. Also, loading the objects on call and not creating them at the start isn't really that helpful, so how do people run RPGs with a hundred different spells? All of those objects would have to be included in any scene unless you shuffled around to different scenes to render the different effects.
Also, I would like to port to SWF and Android eventually, so I don't really want to use extensions nor the animation object.