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Thread: About MMF 2.5 :)

  1. #161
    Clicker

    Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleXNA Export ModuleInstall Creator Pro
    nivram's Avatar
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    Danny, you are a riot. LOL

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

  2. #162
    Clicker Fusion 2.5iOS Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    SolarB's Avatar
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    Where is the "like post" button? Haha Danny that was hilarious.

  3. #163
    Clicker Fusion 2.5 Developer

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    Wink

    Hey, Danny. I can see it if I turn off the lights of my room. Thanks.

  4. #164
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
    happygreenfrog's Avatar
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    I'm going to use GIMP and try messing with the brightness, contrast, etc. of that image to see if there is anything hidden in it.

    EDIT: Nope, it is all just one solid color. Nice joke there, Danny.

  5. #165
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleMac Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Koji_Kabuto's Avatar
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    Quote Originally Posted by Snail View Post
    I posted these videos to the Click Convention forum, but I also want to post links here as they are relevant:

    Fusion 2.5
    http://www.youtube.com/watch?v=hIH8PFWRoA8

    Fusion 3
    http://www.youtube.com/watch?v=PhAF6u-2nuY

    Navigation Mesh
    http://www.youtube.com/watch?v=iLtbsm0YCuM
    Thanks a lot!

  6. #166
    Clicker Fusion 2.5 DeveloperiOS Export ModuleSWF Export Module

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    Quote Originally Posted by Fuuriokun View Post
    We need something like UbiArt Framework engine and tools, not Spriter.
    Can you even licence the UbiArt Framework? I think Spriter is the closest guys like us are going to get without dropping a shedload of dosh.

    If you look at the features of the UbiArt Framework and then take a look (I mean really look at it - not just dismiss it offhand without doing any research) at Spriter you will see so many similarities. Deformable and swappable parts, bone animation, etc...

    Spriter is awesome! FACT. The creators are also MMF users...

  7. #167
    Clicker Fusion 2.5 DeveloperSWF Export Module
    Strife's Avatar
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    I can't recall if this has been mentioned before, but will Fusion 2.5 open the door for a future Mac and/or Linux option for exporting?

  8. #168
    Clicker Fusion 2.5 Developer

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    I didn;t think Spriter had deformable parts, each skeletal node has to be a separate segment or image, doesn't it?

  9. #169
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCSWF Export Module
    Alonso's Avatar
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    I wouldn't mind coding my own interpreter for Spriter animation files, but the format it uses is too complex to parse easily. Maybe it's something on which they should work on Spriter's side (I only really just need relative x,y coordinates to parent object, angle, scale and frame for each object in the skeleton), and we could code our own widget to use that info inside MMF, if it's not implemented to the program itself.

  10. #170
    Clicker Fusion 2.5 DeveloperiOS Export ModuleSWF Export Module

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    Quote Originally Posted by wizaerd View Post
    I didn;t think Spriter had deformable parts, each skeletal node has to be a separate segment or image, doesn't it?
    Here is a (rather naff) example of Spriter deforming parts.
    I just hashed this together to show you guys.

    http://www.sundriedspacemonkey.com/cat/

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