I just wanted to check how I should be using INI data files for XNA - I have two of them, one of which is a save that starts off blank and one that's a data file containing level information.
I've added the data file (runningfree-x.ini) to my Binary Data in the data elements dialog box, and the INI object is just pointing to "runningfree-x.ini", but it doesn't seem to get included in the exported project. I've inferred from the debugger that Visual Studio expects to find these files in:
"C:\\Users\\DavidN\\Documents\\SavedGames\\running free-xw\\Running Free Xbox\\Player1\\"
I can manually put my data file in there and it works, but how does this approach work when exporting to the XBox itself?