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Thread: Physics Testing

  1. #11
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
    Matriax's Avatar
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    Quote Originally Posted by Jeff View Post
    Hello -- Clickteam is looking for a couple experienced user to go thru and test all the new physics movements for MMF 2.5

    If you are an experienced user and are willing to create tutorials, examples and documents about how to the new movements please post your desire in this thread.

    Thanks,
    Jeff
    Hi Jeff, first i need to say that i'm not an experience user(Only have 3-4 months on it) but depending that how are implemented the physics and how easy are maybe i can create something interesting and playable for various platforms.

    Actually i launched a game for Win/Mac/Linux/Flash/Android/OUYA and waiting you to fix some iOS Exporter bug to launch on iPhone/iPod/iPad(The "stick to obstacles" at least not work on iPad 4, i reported this bug 3 times... -_-). Also i'm working on this game: http://steamcommunity.com/sharedfile.../?id=151956159 and i helped in the betatest of the OUYA runtime and published the first multimedia fusion game on the console.

    As i said i'm not an experience user but for prototypes and examples maybe i can do a good work.

    My idea will be create various minigames using Physics for various platforms but focusing mainly on OUYA on actually the multifusion games can get more exposure/vissibility, for example a mini-race car game, peggle clone, etc...

  2. #12
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
    Fanotherpg's Avatar
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    I wonder how I could make a physics based game with my fastloop based MushMush engine (http://community.clickteam.com/threads/70671-MushMush-Frame-Independent-Multiplatform-Engine) would be hilarious to keep performance and possibilities and add all the physics stuff.

  3. #13
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleMac Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Tisnart's Avatar
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    I would love help, if needed

  4. #14
    Clicker

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    SirEatAlot's Avatar
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    I would like to help test this, it could improve serveral of my already released games! Would also be willing to make tutorials!

  5. #15
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleMac Export ModuleUnicode Add-on
    Pharanygitis's Avatar
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    I'm interested on the physics testing for crossworld island:
    http://community.clickteam.com/threads/81872-Crossworld-Island-Early-Alpha

  6. #16
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleInstall Creator Pro
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    Hi Jeff, I'd like to be part of this. Not sure about a tutorial, but I could do an example or two with step by step instructions as comments.

  7. #17
    Clickteam Clickteam
    Jeff's Avatar
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    Please keep posting your desire to test here.

    I think we can start the testing about mid september.

  8. #18
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export ModuleInstall CreatorInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    Many ideas:
    - Tower game with many objects
    - Modern Donkey Kong like
    - Car game

  9. #19
    Clicker

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    xhedgehogx's Avatar
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    I'm not much of a tutorial maker, but if you need testers, I'll do what I can to help out.

  10. #20
    Clicker Fusion 2.5 DeveloperSWF Export ModuleUnicode Add-on
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    As a person that ported Box2D to the flash runtime I'd be happy to have a look at how the movements keep up in comparison

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