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Thread: Best way to handle animations?

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    Question Best way to handle animations?

    Hi guys .

    Recently i have been developing a lot in MMF2 and i would like to ask. What is the best way to handle or use animations in events. What i mean by that is, should i make a animations system, should i use alterable values and etc. The reason i ask this is so that i can encounter less bugs with animations because it really is a gigantic pain to deal with it. So i thought maybe asking you guys would be a good idea because there a lot of skilled programmers here.

    Thanks for reading guys . Help would be gigantically appreciated.

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    Quote Originally Posted by Rockman View Post
    Hi guys .

    Recently i have been developing a lot in MMF2 and i would like to ask. What is the best way to handle or use animations in events. What i mean by that is, should i make a animations system, should i use alterable values and etc. The reason i ask this is so that i can encounter less bugs with animations because it really is a gigantic pain to deal with it. So i thought maybe asking you guys would be a good idea because there a lot of skilled programmers here.

    Thanks for reading guys . Help would be gigantically appreciated.
    This open-source example file relies on animations a lot, so you might want to check it out. It's a fighting game example, but it should still help you with your project.

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    Thanks But this uses the PMO object while the project that i am doing is using is fastloops.

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    Quote Originally Posted by Rockman View Post
    Thanks But this uses the PMO object while the project that i am doing is using is fastloops.
    I know what the project is: The important part is how the attacks are handled (and I know what you are looking for, since I've been working on this project with you), though, since I know what you are looking for, I know this still isn't necessarily going to be the best way of doing it. I can PM you an example of what I know you are looking for in a moment.

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    Thanks a lot That would be great.

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    Quote Originally Posted by Rockman View Post
    Thanks a lot That would be great.
    I'm actually thinking of making the example, then just uploading it here, since it's an example that could help other MMF2 users (it's going to be quite generic, usable with virtually any movement).

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    That would be a good idea, it will help a lot of people and save a lot of stress.

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    Okay, I'm going to make the example, then upload it here.

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    Okay, so the example is done! There is a work-around used for the stopped animation, since there seems to be an issue where MMF2 won't ever register that it has finished, but that might be because of the built-in movement being used (which is the Platform Movement). Also, if you jump, attack, and you hit the ground before the walking (I didn't add a jumping animation) animation is finished, then the stopped animation will play and it won't stop (until you move and then press the control key to attack, which will force the animation to the walking animation, thus allowing the object to disappear like it should). The walking animation is fine, though (except for the issue I mentioned, but whatever). Anyway, the example is attached.
    Attached files Attached files

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    I greatly appreciate this Thanks a lot!

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