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Thread: Explosion - Delay - Jump to Frame

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    Explosion - Delay - Jump to Frame

    Hi.

    I want to make a collision between two objects that creates a new explosion object. The collision will destroy the player and jump to the lose frame, but I want to see the whole explosion first.

    How do I delay the jump to frame until after the explosion animation has completed?

    Thanks for your help

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
    UltimateWalrus's Avatar
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    Number of players=0 + Number of explosions=0 --> Jump to frame "lose"

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    J3sseM's Avatar
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    "Animation explosion is over" -> "Jump to frame lose"

    If you are using more explosions then you could turn a flag on when player is destroyed. And use that flag with "animation explosion is over" to jump to "lose" frame.

  4. #4
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
    KLiK-iT's Avatar
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    If you are still stuck on this, I could make you a delay example. Or post the mfa and I will added it for you. I use global values to do this. There are a number of ways, but I find it very easy using global values.

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