Im trying to figure out the best way to create a solid wall-jump mechanic, just like in MegamanX for SNES.
I am currently using the "Platform movement object" which is a real treat in contrast to the built-in clunky platform movement found in MMF2.
My goal is to create a wall-jump mechanic that very much resembles that one of MegamanX. More specifically: when you jump towards a wall and keep pressing forward, the character slides down slowly from the wall. If you press jump again while sliding, the character jumps up, making it possible to climb large walls.
I just tried the wall-jump mechanic in MegamanX on an emulator and it works really well. When wall-jumping, the character gets pushed out from the wall, and then in towards the wall again, creating a small gap between the character and the wall, before touching it again.
Anyone have any tips of how I can achieve this?
I've attached my .mfa file into this thread for you to have a look at. It is playable with both keyboard and/or gamepad. Arrowkeys to move, Z to jump, C to swing.
P.S: you need to have Ultimate full-screen object and Platform movement object installed to be able to open the .mfa.