Results 1 to 1 of 1

Thread: 2000 Unit RTS

  1. #1

    2000 Unit RTS

    Revised version, double the units.

    The trick this time, and what I should have picked up on a year ago, is to only check collisions on units that are ready to shoot

    This example uses no extensions and no fastloops, so no ForEach. Believe it or not, MMF's built-in box collisions are BETTER than using ForEach with custom box collisions as in my previous example, even with the tweak described above. Surprised that using overlapping collision masks to do distance checks is now faster than using math. Thanks Clickteam!
    Attached files Attached files
    Last edited by Simon; 4th October 2016 at 01:21 AM.

Similar Threads

  1. Pointing at a unit
    By tompa in forum Multimedia Fusion 2 - Technical Support
    Replies: 6
    Last Post: 27th April 2013, 05:29 AM
  2. 1000 Unit RTS Example
    By SolarB in forum File Archive
    Replies: 8
    Last Post: 21st August 2012, 03:43 PM
  3. 1000 Unit RTS Example
    By SolarB in forum Multimedia Fusion 2 - Technical Support
    Replies: 3
    Last Post: 12th July 2012, 11:37 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •