I'm currently working on optimizing the iOS runtime's graphics performance and prepare it for Fusion 2.5's extra lovely features such as the ScreenZoom object (rotation and scaling of layers).
To do that the best possible way I've noticed during my code reviews that the rendering code is unnecessarily complex in some areas because of the "Ellipse" feature in the Quick Backdrop Object.
So I'm asking you here: Does anyone rely on this feature at all? Can existing games who use it use another way of drawing ellipses?
Mainly: Do you mind if such a minor feature is removed from the runtime in order for us to make the iOS runtime better and possibly faster?