That's awesome. You haven't used any IAPs on OUYA yet, right?
The OUYA SDK? ( or ODK as they call it)
no I only use MMF2 with the Android/OUYA exporter.
I'm using API 14 for this one. This is a free game, I'm not suing the Developer UUID (used for configuring in-app purchases)
Any Luck on your side?
No, no luck here. I've been working with FVivolo, but nothing has worked yet.