So I've run into a problem submitting complex games for the Windows Phone market. There isn't a way to specify that a game is for "high-memory" devices during submission. This is expected to be done through code, however I can't seem to get the code they provide to work.
<Requirement Name="ID_REQ_MEMORY_300" />
Is this because MMF2 uses an older version of Visual Studio? Can someone help me out? Has anyone else dealt with this before?