User Tag List

Results 1 to 7 of 7

Thread: Best way to have multiple instances with platform type movement.

  1. #1
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleInstall Creator Pro
    bybyblue's Avatar
    Join Date
    Sep 2011
    Posts
    34
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Question Best way to have multiple instances with platform type movement.

    What would be the most efficient way of having multiple instances of an object all with their own individual platform movement all while maintaining a good fps (i don't mean the PMO object)?

    I need to possibly have at least 30 instances on screen at once (again if even possible) not including enemies.

    Lastly i would also like to include a slopes where if to steep you will the objects will begin to slide down.

    thx in advance.

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
    happygreenfrog's Avatar
    Join Date
    May 2011
    Location
    I.L.T.D.O.I.R (I.L.T.D.O.I.R's Location: The Dimension Of Infinite Recursion)
    Posts
    4,307
    Mentioned
    4 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by bybyblue View Post
    What would be the most efficient way of having multiple instances of an object all with their own individual platform movement all while maintaining a good fps (i don't mean the PMO object)?

    I need to possibly have at least 30 instances on screen at once (again if even possible) not including enemies.

    Lastly i would also like to include a slopes where if to steep you will the objects will begin to slide down.

    thx in advance.
    If you are using the built-in platform movement, forget about including slopes that you slide down if they are too steep, it will never happen without some crazy hacky work-arounds that are buggier than the built-in platform movement in MMF2 itself (and that's saying something). The easiest way to handle that would probably be this widget.

  3. #3
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleInstall Creator Pro
    bybyblue's Avatar
    Join Date
    Sep 2011
    Posts
    34
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by happygreenfrog View Post
    If you are using the built-in platform movement, forget about including slopes that you slide down if they are too steep, it will never happen without some crazy hacky work-arounds that are buggier than the built-in platform movement in MMF2 itself (and that's saying something). The easiest way to handle that would probably be this widget.
    I have tried this widget before. but how should i go about having multiple of the platform widget object. should i run the fast loops based on fixed values or id's or should i somehow incorporate the foreach extension (which i still encounter bugs with when exporting to android).

    also from my experiences with it for some reason when porting that widget over and i had the camera scrolling it caused by game to freeze unless i filled the entire frame with a backdrop.

  4. #4
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
    happygreenfrog's Avatar
    Join Date
    May 2011
    Location
    I.L.T.D.O.I.R (I.L.T.D.O.I.R's Location: The Dimension Of Infinite Recursion)
    Posts
    4,307
    Mentioned
    4 Post(s)
    Tagged
    0 Thread(s)
    You can use different copies of it for different objects (E.G. a player object, an enemy object, etc.), and then use a ForEach loop (or the old and slow fastloop method if you really want to) to loop through the objects for moving them.

  5. #5
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleInstall Creator Pro
    bybyblue's Avatar
    Join Date
    Sep 2011
    Posts
    34
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    well that's weird i seemed to have gotten foreach loop to work somehow. maybe something went wrong the last time i tried to transfer the widget to my project.

    do you how much of a strain will this widget put on androids and how many duplicates would it be able to handle (i haven't tested it yet i just now it works on the PC end).

  6. #6
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
    happygreenfrog's Avatar
    Join Date
    May 2011
    Location
    I.L.T.D.O.I.R (I.L.T.D.O.I.R's Location: The Dimension Of Infinite Recursion)
    Posts
    4,307
    Mentioned
    4 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by bybyblue View Post
    well that's weird i seemed to have gotten foreach loop to work somehow. maybe something went wrong the last time i tried to transfer the widget to my project.

    do you how much of a strain will this widget put on androids and how many duplicates would it be able to handle (i haven't tested it yet i just now it works on the PC end).
    I haven't tested it on Android at all, so I don't know. However, it should work okay on Android. Just don't expect it to be handle a hoard of enemies (500+).

  7. #7
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleInstall Creator Pro
    bybyblue's Avatar
    Join Date
    Sep 2011
    Posts
    34
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    whoa lol i don't plan on reaching that number at all . thx for the help though.

    my last question would be would it be better to have a small resolution with tiny sprites or a large resolution with larger/medium sized sprites? i plan on upgrading to 2.5 an using the zoom feature to (zoom out mostly). personally i think smaller sprites are better but it might not look so well when zoomed in.

Similar Threads

  1. Using the Platform Movement Object for multiple instances of one enemy, help!
    By edman3d in forum Multimedia Fusion 2 - Technical Support
    Replies: 9
    Last Post: 29th August 2017, 12:46 PM
  2. multiple instances - platform direction change
    By arfa in forum Multimedia Fusion 2 - Technical Support
    Replies: 2
    Last Post: 22nd October 2010, 01:49 PM
  3. multiple instances spawning at multiple places
    By CPW in forum Multimedia Fusion 2 - Technical Support
    Replies: 17
    Last Post: 22nd February 2009, 12:38 AM
  4. Multiple instances with platform movement object?
    By CPW in forum Multimedia Fusion 2 - Technical Support
    Replies: 2
    Last Post: 8th February 2009, 12:08 AM
  5. Multiple Platform Movement Objects?
    By Teknikaali in forum Multimedia Fusion 2 - Technical Support
    Replies: 0
    Last Post: 18th April 2007, 08:34 PM

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •