User Tag List

Results 1 to 5 of 5

Thread: Undeletable objects (a.k.a Ghost object) Please fix it!

  1. #1
    Clicker

    Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
    Fusion 2.5 (Steam)
    ASD's Avatar
    Join Date
    Feb 2007
    Location
    Japan
    Posts
    1,755
    Mentioned
    8 Post(s)
    Tagged
    0 Thread(s)

    Exclamation Undeletable objects (a.k.a Ghost object) Please fix it!

    Please look at attached file.
    This file contains some objects (these exists in left side of frame editor and event editor), but these objects not exists on frame area.
    So I can't delete these objects...
    How I do to delete these?

    Note: This file made by Unicode version.
    Attached files Attached files

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
    happygreenfrog's Avatar
    Join Date
    May 2011
    Location
    I.L.T.D.O.I.R (I.L.T.D.O.I.R's Location: The Dimension Of Infinite Recursion)
    Posts
    4,304
    Mentioned
    4 Post(s)
    Tagged
    0 Thread(s)
    This is, unfortunately, an almost impossible for Clickteam to fix bug. Bad objects are a well known issue, but Clickteam can't seem to figure out why it happens, if I remember correctly. However, I can walk you through a way of fixing them:

    1. Make a new frame (do NOT make a copy of your old frame).
    2. Copy over every object that isn't a bad object into your new frame (make sure the behaviors of those objects don't reference any of the bad objects, since, otherwise, it might cause issues).
    3. Copy over all of the events that don't reference the bad object into your new frame.

    Now you can manually re-create the bad objects as non-bad objects (by exporting the graphics from the bad objects, then importing them into new objects in the new frame, and then manually re-creating any events related to them).

    It's either that, or you have a create objects event that is still creating them, thus meaning they still need to exist in the frame editor. I don't have the Unicode version of MMF2, so I can't check to make sure that this is indeed the issue.

  3. #3
    Clicker

    Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
    Fusion 2.5 (Steam)
    ASD's Avatar
    Join Date
    Feb 2007
    Location
    Japan
    Posts
    1,755
    Mentioned
    8 Post(s)
    Tagged
    0 Thread(s)

    Exclamation

    Another example and videos are here.

    - MFA
    http://prester.org/mmf2/cgi/w2box/data/wagyan.zip

    - Videos
    - MMF2 crashed
    http://www.youtube.com/watch?v=KrlusPB6TVc
    - Delete successful
    http://www.youtube.com/watch?v=iE1wRJikI1s
    - Ghotst object created
    http://www.youtube.com/watch?v=-a820S0SXJw

    Depends on procedure of object deletion it will branch to three results.
    Can you fix object deletion method? I wish to always succeed object deletion even if I decided any procedures.

  4. #4
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
    happygreenfrog's Avatar
    Join Date
    May 2011
    Location
    I.L.T.D.O.I.R (I.L.T.D.O.I.R's Location: The Dimension Of Infinite Recursion)
    Posts
    4,304
    Mentioned
    4 Post(s)
    Tagged
    0 Thread(s)
    Wow. I don't think anybody has gone that in-depth with this bug before. Maybe Clickteam will be able to fix it once and for all this time, since the (or one of the) exact procedure (or procedures) for getting a bad object surefire has been revealed by you.

  5. #5
    Clicker Multimedia Fusion 2 Developer

    Join Date
    Mar 2014
    Posts
    1
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by happygreenfrog View Post
    1. Make a new frame (do NOT make a copy of your old frame).
    2. Copy over every object that isn't a bad object into your new frame (make sure the behaviors of those objects don't reference any of the bad objects, since, otherwise, it might cause issues).
    3. Copy over all of the events that don't reference the bad object into your new frame.
    Thanks for this wonderful perfect hint! Its very good working. - Many years i have search a solution for this problem. Now i am happy for this 3-Stepp-Guide.^^

    Frakar
    (www.tuckerland.de)

Similar Threads

  1. Undeletable layers bug
    By 300happy in forum Multimedia Fusion 2 - Technical Support
    Replies: 3
    Last Post: 12th October 2010, 06:21 PM
  2. Deleting Undeletable Objects
    By Crash86 in forum Multimedia Fusion 2 - Technical Support
    Replies: 12
    Last Post: 18th September 2010, 01:47 PM
  3. How to make a ghost object
    By RayMarble in forum The Games Factory 2 - Technical Support
    Replies: 2
    Last Post: 21st December 2008, 04:06 PM
  4. BUG: GhostObject2 - Undeletable?
    By Code6 in forum File Archive
    Replies: 1
    Last Post: 2nd January 2007, 10:21 PM
  5. BUG: Ghost Objects
    By Code6 in forum File Archive
    Replies: 2
    Last Post: 2nd January 2007, 01:44 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •