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Thread: Character Image Object Causing Crashes

  1. #1
    Clicker Fusion 2.5 DeveloperSWF Export Module
    Strife's Avatar
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    Character Image Object Causing Crashes

    I've been using WINE in order to get my game to run on Mac computers, and for the most part it's worked beautifully aside from occasional framerate issues. The thing is, the Character Image object causes the game to crash whenever the player enters a frame in which it exists. I realize that Clickteam will probably not fix problems related to Wine-wrapped applications, but I'd at least like to know why the crashes could be occurring so my team and I can figure out a workaround.

    Speaking of workarounds, is there an alternative method I can use for displaying custom fonts without the Character Image or Text Blitter extensions? I think I recall a method that used active objects but I don't remember where I put the example files for it.

  2. #2
    Clicker Multimedia Fusion 2SWF Export Module
    Jacob's Avatar
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    Nifflas wrote an Active Text Blitter engine, if you search you might be able to find it. Alonso was having terrible issues with the Character Image object actually corrupting his game file and changing other objects and stuff, strongly recommends staying away from it.

  3. #3
    Clicker Fusion 2.5 DeveloperSWF Export Module
    Strife's Avatar
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    Ah, that would explain it then. I'll try and find his Active Text Blitter example.

    Is the Text Blitter extension itself less risky to use? If so, then I could use that as a temporary replacement until I find the Active Object system and implement it correctly.

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