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Thread: 3D Openl Gl Engine

  1. #21
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    I havnt gotten around to all that yet but i did add a jump example to the engine.
    https://dl.dropboxusercontent.com/u/...ine%2Bjump.zip

    The opengl translate function is the matrix posistion (opengl movement) which you can find under the ogl group in events editor.
    And to move ceiling around, you have to mess with the vertexs and texture cordinates, (which is tuff)

    But if you just wanna move the ceiling down look at this screenshot and change those values.
    https://dl.dropboxusercontent.com/u/...ingYvalues.png

  2. #22
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    hi path

    Can you make a model like a big ball, then add a image to it, view it from the inside! then size it outside the level.
    Now you have a sky pic ,showing inside the ball.
    Great sky idea. (instead of the flat sky pic) possible?

    also how can you see the numbers of each picture. The Load texture number - start of frame?
    See pic here:http://warlordsfighter.com/video/numbers.png

    there's some bugs in it, first when you are in fullscreen, the when you look down, it flip up side down!
    Second: if you try to make opengl invisble it doesnt work?

    thanks

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    yeah i noticed it flipped upside down on the window version.

    also i pressed q and the screen glitches.

  4. #24
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    A made a little video about my example in opengl.
    link video: http://warlordsfighter.com/video/opengl2.wmv

    But I have problems with adding a new model into the matrix.
    when I use your tree OPENGL MS3D OBJECT it works with add a new model.
    I Add a new OPENGL MS3D OBJECT and put my model there...also see in the video
    about how I did it.

  5. #25
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    Warlords did you try the loading model from file yet? and do you mean your model wont show after making new ms3d object?
    Make sure to load and render the objects on Create window succes and GLSL supported like in the example or make sure you set the objects posistion right,
    And about the big ball sky, yes i think you can do that.

  6. #26
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    Quote Originally Posted by warlords View Post
    A made a little video about my example in opengl.
    link video: http://warlordsfighter.com/video/opengl2.wmv

    But I have problems with adding a new model into the matrix.
    when I use your tree OPENGL MS3D OBJECT it works with add a new model.
    I Add a new OPENGL MS3D OBJECT and put my model there...also see in the video
    about how I did it.
    I looked at the video you posted. Under GLSL Supported event (in 3d models group) make sure Render Object comes before Apply Camera.

  7. #27
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    hi here is a video about what I though was right when you implent a new object! but I can't see my object?
    Video link: http://www.warlordsfighter.com/video/problem.wmv

  8. #28
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    War Lords i see your problem. Your Forgeting to copy/add some events under Oncreatewindow success and GLSL supported. You should have under +OnCreatewindow success->Load all internal models and GLSL suported->Render Objects.
    If you dont get what i mean let me know if want a video to show you.

  9. #29
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    Yes i forgot them, I tryed to put them on too. But no object! if you made a video about it and how to make a new skin/gfx on a object.

  10. #30
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    Sorry i cant make a video now, my video recording software is acting up. But i use the function under ms3d model, Set material "name" to texture handle "# of texture overlay" .
    When my video recording stops acting up i will make some tutorials or show you how. Also, these pics is what i mean by set material
    https://dl.dropboxusercontent.com/u/...altextures.png
    and the active texture overlay numbers
    https://dl.dropboxusercontent.com/u/...ltextures1.png

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