Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 25

Thread: Weebish Mines (WIP), est. release Dec. 2013

  1. #1
    Clicker Fusion 2.5
    Del_Duio's Avatar
    Join Date
    Sep 2008
    Location
    Cygnus X-I
    Posts
    870

    Weebish Mines (WIP), est. release Dec. 2013

    Hi guys!

    I've been posting sporadically on the DevBlogs however now that I've noticed there's a CT section for WIP / released games I shall now blab about it here.

    Weebish Mines is a platform adventure game with Metroidvania elements to it. The plan is to try and have multiple ways of going about things. The objective is to help a family of 4 venture into the nearby mine / dungeon to locate and save their pets.

    Each character has a 'free to use' default weapon, though there are many additional items and weapons that can either be found or bought. These are all divided into one of three different 'color types'. Reds are mostly offensive and powered by ruby gems. Blues are scientific / magic and powered by sapphire gems. Lastly greens are auxillary items powered by emerald gems. Every character can use these special items however they each have different gem consumption rates. (ex. the Father, Del, can use red items for no gem cost while the kids' costs are considerably more).

    So as much as it's a game about locating your pets, it's also as much about resource management. Take a character into the mine with certain items they're good with to collect more gems or items that somebody else is good with. Can't make that jump? Grab some boots! Can't get any boots? No problem, how about using that emergency ladder you have back in storage? No ladder? Try the umbrella to glide across a ravine and bomb open a surface shortcut for later.

    There's no 'dying' in Weebish Mines. If you run out of HP's you are STATUE-IZED and turned into a lifelike decorative stone dungeon piece for the ages and then taken back to the house to pick from another character who's left. If all 4 characters get turned into statues, it's game over. There are hammer items that can be found or bought to smash these statues open and save the characters trapped within however, so be on the lookout for those all the while.

    This game is heavily influenced by my favorite NES game of all time, Legacy of the Wizard. You can go back to the house at any time to swap out characters or storage items for example. Anyone who's played that awesome game will immediately see the similarities however happily there's enough about Weebish Mines that's different and will set it apart quickly once you start playing it yourself.

    Unlike LotW this one is decidedly more forgiving as anybody CAN use any item, provided you have the gems in stock. If all else fails there's an option on the pause menu to 'give up' if you get stuck and turn into an instant statue and grab somebody else.
    Images attachées Images attachées

  2. #2
    Clicker Fusion 2.5
    Del_Duio's Avatar
    Join Date
    Sep 2008
    Location
    Cygnus X-I
    Posts
    870
    Here's a new gameplay video that shows a bunch of beginning stuff:

    http://www.youtube.com/watch?v=oL2e2KZpxe0

    EDIT: Honestly, what's up with embedding YouTube videos in your posts now. Did they change it so you can't anymore or did I just forget how to do it?

  3. #3
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
    happygreenfrog's Avatar
    Join Date
    May 2011
    Location
    I.L.T.D.O.I.R (I.L.T.D.O.I.R's Location: The Dimension Of Infinite Recursion)
    Posts
    4,285
    Here, let me try:

    Does that work? If it does, then it means that you need to use the video button (the one that looks like a movie strip).

    EDIT: Yes, it works. I've embedded it for you.

  4. #4
    Clicker Fusion 2.5
    Del_Duio's Avatar
    Join Date
    Sep 2008
    Location
    Cygnus X-I
    Posts
    870
    Thanks, HGF!

    The game is coming along just great and I've submitted the 1st beta to my tester core just today so hopefully I'll be able to get some good feedback on the gameplay soon. I have about 70% of the total map area completed so far.

    As it is, I've reduced the amount of gems needed to use items overall- so that some characters can use them for free. I don't think this will stick though, so maybe what will happen is that there'll be maybe a single item that each can use for free and have a reduced cost for others in that color type (ex. maybe Del can use the pickaxe for free and all other red items would cost 1 ruby each).

    Otherwise, there's a simple but effective XP / level system in place now too. Killing enemies will get you XP, and upon reaching the next level you'll get an instant randomized reward like full health, extra gems, money, or even bonus items sent to your storage room. All characters share the same XP and level bar, so becoming statue-ized doesn't mean your next guy will start out at level 1 necessarily.

    I've added a lot of new enemy types too, which should make things interesting.

    If you happen to get stuck somewhere because you've either run out of gems or used up / don't have an item you need to get out, there's an option on the game's ESC menu to give up called "I'm Stuck!". Selecting this will instantly turn your character into a statue and take you back to the rest of the guys at the house. This was necessary due to the unpredictable nature of how people will choose to spend their gems or find / purchase items.

    P.S.- I forgot to mention but I've changed it so that the shop is only open during the day now. So that picture of the guy in the shop at night is now a collectible or some **** now haha.

  5. #5
    Clicker Fusion 2.5
    Del_Duio's Avatar
    Join Date
    Sep 2008
    Location
    Cygnus X-I
    Posts
    870
    The game's going to get pushed back a little- but only a little bit, nothing like Hasslevania 2 territory thank God

    I've been adding a lot to it and making it more enjoyable which of course is always nice. The map is very far along and there are more boss / special enemies to fight. The best part is that now all special enemies drop better rewards.

    The shop now only carries a randomized set of 5 items ever. So every game your shop will carry just those 5 items and after that it'll be up to you to go and find or fight for more items to assist you. This adds a lot to the challenge, as you may imagine it would.

    The gem cost system was changed back to what it was previously however now there's a set XP reward for reaching level 6 and that's a gem reduction cost for everyone (which sets it to what it was above). This is a good balance IMO.

    The character's hit detection boxes were given more leeway so that running up to your foes to smack them around won't always mean you're going to get hit and take damage.

    Oh and also robots explode, 55 gallon drums leak noxious fumes, chests can have active bomb traps in them, and the amazon Queen rides a battle tiger.

    Hooray!

  6. #6
    Clicker Fusion 2.5
    Del_Duio's Avatar
    Join Date
    Sep 2008
    Location
    Cygnus X-I
    Posts
    870
    Here's the new trailer, guys. Should be done in hopefully a month or so.


  7. #7
    Clicker Fusion 2.5
    Del_Duio's Avatar
    Join Date
    Sep 2008
    Location
    Cygnus X-I
    Posts
    870
    Happy New Year!
    ----------------

    I've made some new additions to the game as well as wrote down a lot of ideas to add later.

    Firstly, there's now a wishing well on the surface. To make a wish, simply toss in $1. You can only make 1 wish per day. Maybe something good will happen if you make enough wishes. Gee I wonder???

    Secondly, the game's magic sword got a huge power boost. Swinging it still deals 3 damage (pretty good in this game) and costs rubies to use but now there's a 25% chance to summon a bolt of lightning around the player. Lightning bolts can hit any destructible or enemy directly to the left, right, or above the player. Since it's now so powerful, these things will be in short supply.

    Thirdly, there's a new item called the WEEBINIZER. This is a magical glowing orb that's found in one place in the mine and it's sort of hard to get to but not impossible. Touching it with any character will unlock their hidden WEEBISH POWERS. These powers are all unique and aren't found anywhere else in the game or granted by using any of the game's gem items.

    Fourthly, these things are now in the game:
    Images attachées Images attachées

  8. #8
    Clicker Fusion 2.5
    Del_Duio's Avatar
    Join Date
    Sep 2008
    Location
    Cygnus X-I
    Posts
    870
    Nobody here finds this game interesting at all? You WOUND me!

    Here's some more shots, the biggest changes are now that Ness dresses up like a wizard and there's some new areas like the Neon Garden and Dragon's Lair. There's also now a hospital to recover health and a secondary shop hidden somewhere in the mines.

    The function of the XP item has changed significantly though, and this is to try and help the player out since this is shaping up to be a pretty hard game. Instead of giving you flat out experience points they now give you a permanent +1-5% XP bonus for all points earned through killing stuff. This bonus is reflected on your pause menu alongside the day / night timer. There's no cap for this XP bonus as of right now and will probably stay that way.

    Otherwise, most enemies now have a champion type too. For instance, the new rats have exploding white lab rats and of course there's always Winnie The Mech the robotic laser shooting bear of doom.
    Images attachées Images attachées

  9. #9
    Forum Moderator Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleMac Export Module
    AndyH's Avatar
    Join Date
    Jun 2006
    Location
    UK
    Posts
    1,423
    I think it's looking excellent Waiting for its release!
    Andy H @ ovine.net
    Awful Jokes - a new cartoon every day: http://awful.ovine.net/
    Ovine's games: http://www.ovine.net

  10. #10
    Clickteam Clickteam
    Kisguri's Avatar
    Join Date
    Jun 2006
    Location
    Bakersfield, CA
    Posts
    2,877
    What platforms is this going to be on Duio?

Page 1 of 3 1 2 3 LastLast

Similar Threads

  1. Need help with a custom platform movement of mines
    By path in forum Multimedia Fusion 2 - Technical Support
    Replies: 1
    Last Post: 8th January 2013, 08:35 PM

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •