I've been posting sporadically on the DevBlogs however now that I've noticed there's a CT section for WIP / released games I shall now blab about it here.
Weebish Mines is a platform adventure game with Metroidvania elements to it. The plan is to try and have multiple ways of going about things. The objective is to help a family of 4 venture into the nearby mine / dungeon to locate and save their pets.
Each character has a 'free to use' default weapon, though there are many additional items and weapons that can either be found or bought. These are all divided into one of three different 'color types'. Reds are mostly offensive and powered by ruby gems. Blues are scientific / magic and powered by sapphire gems. Lastly greens are auxillary items powered by emerald gems. Every character can use these special items however they each have different gem consumption rates. (ex. the Father, Del, can use red items for no gem cost while the kids' costs are considerably more).
So as much as it's a game about locating your pets, it's also as much about resource management. Take a character into the mine with certain items they're good with to collect more gems or items that somebody else is good with. Can't make that jump? Grab some boots! Can't get any boots? No problem, how about using that emergency ladder you have back in storage? No ladder? Try the umbrella to glide across a ravine and bomb open a surface shortcut for later.
There's no 'dying' in Weebish Mines. If you run out of HP's you are STATUE-IZED and turned into a lifelike decorative stone dungeon piece for the ages and then taken back to the house to pick from another character who's left. If all 4 characters get turned into statues, it's game over. There are hammer items that can be found or bought to smash these statues open and save the characters trapped within however, so be on the lookout for those all the while.
This game is heavily influenced by my favorite NES game of all time, Legacy of the Wizard. You can go back to the house at any time to swap out characters or storage items for example. Anyone who's played that awesome game will immediately see the similarities however happily there's enough about Weebish Mines that's different and will set it apart quickly once you start playing it yourself.
Unlike LotW this one is decidedly more forgiving as anybody CAN use any item, provided you have the gems in stock. If all else fails there's an option on the pause menu to 'give up' if you get stuck and turn into an instant statue and grab somebody else.