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Thread: Weebish Mines (WIP), est. release Dec. 2013

  1. #11
    Clicker Fusion 2.5
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    Thank you Andy!
    It's just going to be Windows PC, Kisguri, I don't know how to do it for anything else yet lol.

    The game's looking much better even after this short while since the new trailer. There's some new but not particularly hard spider enemies which mix it up a little bit and there's going to be another type of dragon that's all about pestilence and crap

    AND only one small area left of the mine / dungeon to go and the map will be completed. Then I can focus more on game balance and all that. My daugther's been my main playtester lately and so far she's not getting too far into it without a total statue wipeout. So I'm using her feedback a lot to improve on the early points of the game (some extra "gimme" items and gem bags, added another shortcut through the cellar, that sort of thing).
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  2. #12
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    Well GREAT news! I was able to fix not one, but two longstanding bugs / glitches / whathaveyou to the game and also make a great new addition

    PROBLEM #1: Slowwwwwwwwdowwwwwwnnnnn.....

    THE FIX: Believe it or not, by switching the 'Inactive when out of frame' (or whatever it's called) from all my monsters and stuff this freed up a ton of memory / processing and now it runs at normal speed all the time. Because the main frame was so large, it was doing a kabillion things for everything all the time but not anymore. It was of course a stupid oversight but I've never worked with a frame of this size before and so never noticed / needed to do this before now.

    PROBLEM #2: Wait, I thought I had a bomb sent to storage? Oh wait, there it is!

    THE FIX: Oh man, this was a doozy to figure out. What is supposed to happen is if you pick up a special item in the mines while your hands are full it instead gets instantly sent back to your cabin's storage to swap out later if you wish. Anyhow, what was happening is you'd go back to your cabin and MOST of what you've collected would show, but not everything. But if you went back outside the house and came back inside it'd all be there like normal. After much trial and error I found out that it was always the very bottom line of the storage item list that was getting skipped somehow (I use listbox objects a lot) so by simply adding a "# of listbox object lines +1" to the fastloop it solved everything. A small fix solves a huge problem!

    THE ADDITION(s): Mini Map!

    Though it flies in the face of a true "Dammit, I'm lost and don't know where to go!" game, I have added a new mini map feature at the behest of my #1 playtester and daughter- but to a degree. I went and looked at the entire bazillion x bazillion square map and using MS paint made a pixel by pixel accurate mini map at a scale of 1:16. Yes, this sucked and took about 4-5 hours total but the good news is that it's 100% completely accurate and shows your location with a flashing dot.

    The catch- and oh yes, there is one- Is that though I've made the new item "Fragile Map" available right near the mine's entrance it's FRAGILE and will rip / break after only 9 views. It's to be used more as a last resort type of thing than a total crutch. Otherwise, people would constantly be checking their map while they play and that's not the type of gameplay I was going for with this. In addition to it being limited, it's also completely done in monochrome browns and stuff so it's not terribly useful.

    BUT for you map guys out there, there's also an Improved Map to be found that's not only unlimited uses but full color as well. This will allow for easy pinpointing of where you are located with ease. But this map's not easy to get to, so I feel it's pretty balanced overall.

    Both maps can be accessed through the game's main Pause menu by pressing the ESC key.

    --

    All the pets have been placed, every boss enemy and treasure is set..
    Soon enough guys, soon enough!!
    Weebish Mines, retro Metroidvania on Greenlight!
    http://steamcommunity.com/sharedfile.../?id=849688710

  3. #13
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    Hi everybody, well the game is essentially done I just have 4 more people who are playtesting it through now to give some more feedback on it and how it may be improved if necessary.

    When I get the demo ready I'll post the link here, thanks and have a good day!
    Weebish Mines, retro Metroidvania on Greenlight!
    http://steamcommunity.com/sharedfile.../?id=849688710

  4. #14
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    It's done, guys! There's a free 10 minute demo and the full version which are both available at my website here: http://dxfgames.com

    Any gameplay questions and stuff, please ask away here and I'll help you out.
    Weebish Mines, retro Metroidvania on Greenlight!
    http://steamcommunity.com/sharedfile.../?id=849688710

  5. #15
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    Bump to say that an improved version of the game (with a save system now) is up on Greenlight!

    http://steamcommunity.com/sharedfile.../?id=849688710

    Take a look and if you like what you see please upvote it!



    Thanks!
    Last edited by Del_Duio; 25th January 2017 at 11:51 AM.

  6. #16
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    Well, it's not greenlit yet but it's getting there!

    In the meantime I've been working more on making some much-needed improvements and it's really coming along great. I was able to do a proper opening title screen with moving bits and a better menu, as well as a much better options menu which allows the player to switch from windowed / fullscreen. Before my fullscreen method was getting screwed up with the Steam overlay but after some tweaking and testing through the Steam client that doesn't happen anymore

    Some more graphical improvements were done as well. For example I've replaced the overworld's background from a couple of sandy dunes to a vast lake with some mountains. And underground, I've changed some of the dirt sections so that the walls are much darker and provide better contrast. It's amazing how much better you can make something with some minor changes!
    Images attachées Images attachées
    Weebish Mines, retro Metroidvania on Greenlight!
    http://steamcommunity.com/sharedfile.../?id=849688710

  7. #17
    Upvoted! Let's hope this gets in before Greenlight goes away - Good luck!

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  9. #19
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    Thanks so much you guys!!
    It's coming along so good and getting more streamlined I just know it'll do well with Joe Q. Public.

    Weebish Mines, retro Metroidvania on Greenlight!
    http://steamcommunity.com/sharedfile.../?id=849688710

  10. #20
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    It was Greenlit on Friday, thanks everybody who voted here!
    I have to get the storefront crapola set and then make some achievements but it shouldn't be too hard.
    Weebish Mines, retro Metroidvania on Greenlight!
    http://steamcommunity.com/sharedfile.../?id=849688710

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