User Tag List

Page 1 of 2 1 2 LastLast
Results 1 to 10 of 13

Thread: Angle = Angle +0.3

  1. #1
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module
    Tuna's Avatar
    Join Date
    Feb 2008
    Location
    Central Texas
    Posts
    1,853
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)

    Angle = Angle +0.3

    In the run-time on windows, the following rotation works fine...

    ● Every 0:00:05
    + Angle("OuterRing") = Angle("OuterRing")+0.3
    + Angle("MiddleRing") = Angle("MiddleRing")-1
    + Angle("InnerRing") = Angle("InnerRing")+0.5

    But on the ipad, only the MiddleRing rotates...

    Is there a work-arround i could be using or is this a glitch in the IOS exporter? Are we limited to changing the angle by whole numbers only?

    Thanks

  2. #2
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleInstall Creator Pro
    bybyblue's Avatar
    Join Date
    Sep 2011
    Posts
    34
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    if I'm correct u can only use decimals with angles for certain things (HWA if I'm correct), you can have angles handled as an alterable value
    Ex.
    ● Every 0:00:05
    + Angle_("OuterRing") = (Angle_("OuterRing")+0.3) mod 360
    + Angle_("MiddleRing") = (Angle_("MiddleRing")+359) mod 360
    + Angle_("InnerRing") = (Angle_("InnerRing")+0.5) mod 360

  3. #3
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module
    Tuna's Avatar
    Join Date
    Feb 2008
    Location
    Central Texas
    Posts
    1,853
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Actually this was meant to be in the IOS forum... it works fine on windows... but thanks!

  4. #4
    Clicker Fusion 2.5iOS Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    SolarB's Avatar
    Join Date
    Feb 2012
    Location
    Melbourne
    Posts
    905
    Mentioned
    5 Post(s)
    Tagged
    0 Thread(s)
    I've confirmed with Anders that as yet decimal rotations are unsupported on iOS.

  5. #5
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
    Fanotherpg's Avatar
    Join Date
    Jul 2006
    Location
    High Wycombe, Buckinghamshire, UK
    Posts
    3,665
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    You could use Alterable Value to store decimal values, and when it will reach a full value the rotation would happen. (so Timing would be right).

  6. #6
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module
    Tuna's Avatar
    Join Date
    Feb 2008
    Location
    Central Texas
    Posts
    1,853
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    no need, thanks Fanotherpg... and thanks solarb... i worked it out and found a way to get the same results without the use of decimals.

  7. #7
    Clicker Fusion 2.5iOS Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    SolarB's Avatar
    Join Date
    Feb 2012
    Location
    Melbourne
    Posts
    905
    Mentioned
    5 Post(s)
    Tagged
    0 Thread(s)
    Care to share?

  8. #8
    Clickteam Clickteam
    LB's Avatar
    Join Date
    Jun 2007
    Location
    Richardson, Texas, North America
    Posts
    8,937
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    He probably increased by 3 and then later divided by 10.
    Working as fast as I can on Fusion 3

  9. #9
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
    happygreenfrog's Avatar
    Join Date
    May 2011
    Location
    I.L.T.D.O.I.R (I.L.T.D.O.I.R's Location: The Dimension Of Infinite Recursion)
    Posts
    4,307
    Mentioned
    4 Post(s)
    Tagged
    0 Thread(s)
    Or he changed this:

    ● Every 0:00:05
    + Angle("OuterRing") = Angle("OuterRing")+0.3
    + Angle("MiddleRing") = Angle("MiddleRing")-1
    + Angle("InnerRing") = Angle("InnerRing")+0.5

    To this:

    ● Every 0:00:15
    + Angle("OuterRing") = Angle("OuterRing")+1
    ● Every 0:00:05
    + Angle("MiddleRing") = Angle("MiddleRing")-1
    ● Every 0:00:10
    + Angle("InnerRing") = Angle("InnerRing")+1

    Either one could work, right?

  10. #10
    Clickteam Clickteam
    LB's Avatar
    Join Date
    Jun 2007
    Location
    Richardson, Texas, North America
    Posts
    8,937
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    I generally avoid timing events all together, but I guess it's a close match. I think there might be a few differences but I am not sure, timing has never been my thing (hence why I avoid timing events).
    Working as fast as I can on Fusion 3

Page 1 of 2 1 2 LastLast

Similar Threads

  1. Angle towards...
    By Wolfking_Warrior in forum Multimedia Fusion 2 - Technical Support
    Replies: 2
    Last Post: 30th October 2012, 05:35 PM
  2. Angle bug
    By ColdFire in forum SWF/Flash Export Module Version 2.0
    Replies: 0
    Last Post: 12th August 2011, 01:26 AM
  3. angle
    By nick_Peoples in forum The Games Factory 2 - Technical Support
    Replies: 2
    Last Post: 16th March 2010, 12:45 AM
  4. angle calculator
    By rogiedodgie32 in forum Multimedia Fusion 2 - Technical Support
    Replies: 6
    Last Post: 7th February 2010, 02:57 AM
  5. Angle?
    By Iharmi in forum Multimedia Fusion 2 - Technical Support
    Replies: 7
    Last Post: 28th October 2008, 03:20 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •