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Thread: [Massive Bug] Large String objects cause huge slowdown

  1. #1
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export ModuleUnicode Add-on

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    Exclamation [Massive Bug] Large String objects cause huge slowdown

    Hi everyone,

    I've isolated a problem with string objects with a lot of text causing massive slowdowns in MMF2 apps.

    If a string object is in the frame and contains a large amount of text, it will slow down the application.

    Even if the string object is invisible, or destroyed at runtime, or drawn as a background, it will still cause slowdown.

    This example provides two frames, the first frame has no string object and should run at full speed, and the second frame is exactly the same but has a large invisible string object on the left side of the frame.

    String Slowdown Bug.mfa

    Edit: I've reposted this in the bugtracker: http://bugbox.clickteam.com/issues/636

  2. #2
    Clicker Fusion 2.5 DeveloperiOS Export ModuleSWF Export Module
    Shmuper's Avatar
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    Yup, this runs crazy slow!

  3. #3
    Clicker Android Export Module

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    14fps vs 60fps, odd as hell.

  4. #4
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    Yeah, seems like a bug! I'm getting 11 FPS on the second frame compared to 60 on the first (running MMF2 via Parallels on MacBook Pro).

  5. #5
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module

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    I was actually going to post this just two days ago! lol
    I'm making an application, and i have all these "tips" stored in an invisible string object. Roughly an A4 page of information.
    Having this causes incredible slowdown, my app uses scrolling so it is insanely noticeable.

    It doesn't do it on Android for some reason when i build it, but windows runtime it does.
    I ended up putting all the data in a text file, then loading it using the EDIT object and even though the same amount of text is loaded, theres no slowdown.

    So yeah i think its definitely a bug/limitation of the string object.

  6. #6
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
    happygreenfrog's Avatar
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    First frame, 60 FPS. Second frame, around 3 FPS. I even made it destroy the string object in one of the always events, and set it to display as background, and it still ran slowly. Huh.

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