I am currently using the Replace Color action to customize the outfit color of the player character. At the start of each frame, the player's chosen outfit is checked and up to 4 different colors on the player sprite are altered accordingly.
Problem is, whenever the player uses any outfit color besides the default (in which no action is taken to replace colors), random backdrop objects in the frame inherit their appearance from other backdrops or even active objects, like so:
The top image shows the glitched backdrop while using an alternate outfit, while the bottom shows the backdrop normally with the player's default colors.
This problem does not seem to occur inside MMF2 itself - only when I export the game to a windows EXE. Any ideas of what's going on?