Weird bug I believe: I have global object named "flashlight".
I've been updating my player animations in my multiframe app. I noticed when I update my "flashlight" animation frames, it does not update the animation frames in other frames (game levels).
However if I update the name of the object to "flashlight2", it does update the name of the object across the frames.
In Memory Options: Editor synchronization is set as "Identical objects".
Any ideas? Sounds like a bug to me.