Consider the following code for an interface element (Hitpoints):
-Set X position to X("Enemy")
This enemy can move around and fall down etc. The thing is, if the enemy is falling beyond a certain speed-limit (and this limit is quite small actually), the Hitpoint bar follows to the specified position, but it's kind of lagging behind. I run the application using Direct3D 9, V-Sync enabled and a framerate of 50.
I'm curious if this is just one of the small things I have to live with, or can I fix this somehow?
Thank you in advance!