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Thread: Screen Zoom. To be ported to Windows?

  1. #11
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleMac Export ModuleUniversal Windows Platform Export ModuleSWF Export Module
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    Koji_Kabuto's Avatar
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    Screen Zoom. To be ported to Windows?

    +1

  2. #12
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    I must say I'll be sorely disappointed--nope outraged if this doesn't port to all other run-times. The zoom feature is a must and although I realize CT are on track for greater things, and it's clear that CTF (Still got to get used to that one) is fairly new; the best way for it to get some traction is to get it into the wild sooner rather than later.

  3. #13
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    Yes i'm a bit disappointed that it's not available for PC runtime, it's a very great feature

  4. #14
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    Quote Originally Posted by GamesterX23 View Post
    Do HTML5 games run even close to the speed that Windows-based games can? HWA and all? Do they have to run in a browser?

    If HTML5 is a viable option for creating large-scale games and doesn't slow-down I'd consider purchasing it for the screen zoom extension.
    Yes. As long as the game is being played on a good enough PC. If you try to play HTML 5 games on a phone/tablet, prepare for stop motion animation. (ie, bad framerates with heavier games)

    HTML is not a viable option for creating large games. It's barely a viable option for creating phone games.

    Also... man I'm really kind of disappointed we don't get screen zoom/rotate for PC builds... :/

  5. #15
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export Module

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    +1
    Really hope clickteam will implement rotate/zoom for all runtime; I agree it's a must for modern games...

  6. #16
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    Quote Originally Posted by Konidias View Post
    Also... man I'm really kind of disappointed we don't get screen zoom/rotate for PC builds... :/
    Quote Originally Posted by RootKernel View Post
    Yes i'm a bit disappointed that it's not available for PC runtime, it's a very great feature
    In response to all the posts like this about the PC runtime in particular: Clickteam made it pretty clear it wasn't going to be available for PC. It was announced at ClickConvention, and I'm pretty sure the feature list mentioned it as well.

    As for the other runtimes, it is being ported to them.

    Just not PC yet, or possibly ever (it may take too long to implement it in the PC runtime (too long meaning the extra time needed could be spent on getting MMF3 released at the time the PC version of the ScreenZoom object would have been finished (or anything nearly that long))).

  7. #17
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    Glad to see we're all in the same boat on this one.

  8. #18
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    +1 but let's give them time to sort out the shops, sales and stability issues first.

  9. #19
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    Clickteam knows we want it, and that there is a demand for it. I too want this very much. But I understand where it may be too difficult to implement. Here's to hoping.

  10. #20
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    If you don't mind not being able to zoom out, then you could use a zoom pixel shader as a layer effect. I think that the screen zoom object is mostly useful for zooming the screen on other runtimes anyway, unless you want to rotate the screen as well. If you do want to rotate the screen as well, then I think you would need the screen zoom object in the Windows runtime.

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