I must say I'll be sorely disappointed--nope outraged if this doesn't port to all other run-times. The zoom feature is a must and although I realize CT are on track for greater things, and it's clear that CTF (Still got to get used to that one) is fairly new; the best way for it to get some traction is to get it into the wild sooner rather than later.
Yes i'm a bit disappointed that it's not available for PC runtime, it's a very great feature
HTML is not a viable option for creating large games. It's barely a viable option for creating phone games.
Also... man I'm really kind of disappointed we don't get screen zoom/rotate for PC builds... :/
Really hope clickteam will implement rotate/zoom for all runtime; I agree it's a must for modern games...
As for the other runtimes, it is being ported to them.
Just not PC yet, or possibly ever (it may take too long to implement it in the PC runtime (too long meaning the extra time needed could be spent on getting MMF3 released at the time the PC version of the ScreenZoom object would have been finished (or anything nearly that long))).
Glad to see we're all in the same boat on this one.
+1 but let's give them time to sort out the shops, sales and stability issues first.
Clickteam knows we want it, and that there is a demand for it. I too want this very much. But I understand where it may be too difficult to implement. Here's to hoping.
If you don't mind not being able to zoom out, then you could use a zoom pixel shader as a layer effect. I think that the screen zoom object is mostly useful for zooming the screen on other runtimes anyway, unless you want to rotate the screen as well. If you do want to rotate the screen as well, then I think you would need the screen zoom object in the Windows runtime.