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Thread: Screen Zoom. To be ported to Windows?

  1. #41
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export Module

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    @PsichiX & Fanotherpg: thanks for the useful examples!
    Would it be possible to find a way to zoom/unzoom the entire playfield, including backdrop object displayed on screen? Or employ some workaround to use zoom in a similar way than the HTML one?

  2. #42
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
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    Not with my method no. And with current shader by Phisix also not. But he might work it out somehow.

  3. #43
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export Module

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    @Fanotherpg: thank you.
    I have no idea how to make it work, maybe employing only active objects within the visible playfield, but it doesn't look like a viable solution...

  4. #44
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
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    The way he programmed the shader ATM requires operation in the event editor which is not liable for backdrop objects.

  5. #45
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleInstall Creator ProPatch Maker
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    Hello, I understood that the problem is the ZOOM OUT, so I'm wondering if It will be possible at least to realize a "ZOOM IN" object for PC version?

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