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Thread: Screen Zoom. To be ported to Windows?

  1. #1
    Clicker

    Fusion 2.5Android Export Module

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    Screen Zoom. To be ported to Windows?

    Hello,

    Are there any plans to port the Screen Zoom object to the Windows runtime. I recently purchased Fusion 2.5 and this was my main reason for doing so (though I can't complain! ) I did not realize that it only worked for HTML 5.

    If there are plans is there any ETA?

    Thanks!

  2. #2
    Clickteam Clickteam
    Jeff's Avatar
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    Not sure if it will make it into the EXE -- Still considering.

    Hopefully! but no ETA

  3. #3
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module
    MJK's Avatar
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    How about Flash, Android and XNA?

    This is what Clickteam announced on Fusion 2.5 feature list thread:

    Quote Originally Posted by Francois View Post
    the screen zoom object, for all platforms except C++

  4. #4
    Clickteam Clickteam
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    Yes MJK, it's still on the list for the remaining platforms, just C++ that's up in the air at the minute (for good reasons).

  5. #5
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    Screen zoom and screen rotation are two of the reasons I want to upgrade. Next to physics, they're a must have. It would be a shame if they didn't make it.

  6. #6
    Clicker

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    Do HTML5 games run even close to the speed that Windows-based games can? HWA and all? Do they have to run in a browser?

    If HTML5 is a viable option for creating large-scale games and doesn't slow-down I'd consider purchasing it for the screen zoom extension.

  7. #7
    Clicker

    Fusion 2.5 DeveloperFusion 2.5 DeveloperFusion 2.5+ DLCiOS Export ModuleSWF Export Module
    xhedgehogx's Avatar
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    This seems like something that should definitely be ported to mobile devices.

  8. #8
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module
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    I find it strange that it's not right now, if you look at the manager in 2.5 it will label the screen zoom extension as built for iOS, but it's not working on iOS right now, correct?

    It's a very confusing time to try out these new extensions without looking at this forum, 2.5 help files say html5 only, manager says iOS yet you can still plop down the extension when making an application under windows .exe builds.

  9. #9
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module
    MJK's Avatar
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    Communication about ScreenZoom object compatibility so far:

    Clickteam said before release: Flash, iOS, Android, HTML5 and XNA

    Fusion 2.5 extension manager says: HTML5

    Fusion 2.5 frame editor says: Windows Exe, iOS, HTML5

    Reality: only HTML5



    No wonder this causes some conFusion..

  10. #10
    Clicker Multimedia Fusion 2 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleMac Export Module
    colej_uk's Avatar
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    Sad about this, it was my #1 feature for 2.5 and I consider it quite an important bit of functionality that's missing from Fusion. Perhaps the only big thing missing now. I understand the way MMF2 is built makes it hard to do zooming though. If it's just not possible, make camera zooming a top priority for 3 guys!

    Thank's to Loki's excellent Tilemap extension I'm still able to do the project I had in mind though

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