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Thread: F2.5 Scrolling Issue

  1. #1
    Clicker

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    xhedgehogx's Avatar
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    F2.5 Scrolling Issue


    Not sure what I am doing wrong here, my scrolling event looks like:

    Always - Center Display at 0,0 from [Player]

    Works fine in the Run Frame, but doesn't work right on iOS devices.

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module
    Diablohead's Avatar
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    I'm going to be testing my iOS stuff in an hour or two, see if anything happens with my stuff.

    WHile on the subject of scrolling have you noticed that anything physics based lags behind the screen when you scroll? it's like physical objects are one frame behind and thus look like they slide around.

  3. #3
    Clicker

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    xhedgehogx's Avatar
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    I personally haven't noticed that. So far. I've only been testing the physics objects on the most recent ipad air and iPhone 5s.

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module
    Diablohead's Avatar
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    The lag appears in windows for me, it's like you are positioning an object after all other events are done so it's a frame behind, but in this case it's built in to the code and you can't counter it.

  5. #5
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
    3DBBQ's Avatar
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    Fusion2.5 , when i use physical , I can't export , how dod you do that?

  6. #6
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleMac Export ModuleUniversal Windows Platform Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Koji_Kabuto's Avatar
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    Quote Originally Posted by xhedgehogx View Post
    I personally haven't noticed that. So far. I've only been testing the physics objects on the most recent ipad air and iPhone 5s.
    Do excuse the off-topic, as you are running Fusion 2.5 on OSX with Parallels coherence?

    Is that my it is giving me problems with Paralles Desktop and I have always programmed as well, I hate to be rebooting with Bootcamp.

  7. #7
    Clicker

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    Quote Originally Posted by 3DBBQ View Post
    Fusion2.5 , when i use physical , I can't export , how dod you do that?
    Not sure if I understand the question. Do you mean using a physical iOS device? And cannot export with Xcode?

    ----

    @Koji_Kabuto
    No, I gave up on Parallels. A 128gb SSD only gives you so much space and I've learned the hard way trying to run a Windows image in Parallels from an SD card is a huge mistake. The program I use is called Crossover. Here's a very old video I made running MMF2 in it:
    http://www.youtube.com/watch?v=9gtQ02fDyXU

    At the time I made that video, I couldn't export flash applications (would give me errors, don't exactly remember what they said), and HWA didn't work. All I needed was to export iOS, and that worked flawlessly. Not sure on the other exporters. The UI looks and works a much better with F2.5. Running the application inside of MMF2 or F2.5 does slow down on retina display MacBooks, turning the resolution to a typical, pixel-y res, seems to work fine.

  8. #8
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Universal Windows Platform Export Module (Steam)

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    I have this exact problem as well. Both on my iphone4s and my iPad2. Everything moves as it should, except the screen is just stuck.

  9. #9
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    It is sam question here: http://community.clickteam.com/threads/83685-Physics-on-IOS
    I have solved this problem , update all exporter and its work!
    thank you for your listening~

  10. #10
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
    Francois's Avatar
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    Yes, there is an unfortunate bug in the scrolling in the first release of the iOS exporter. It was due to all the modification we had to do in the code to implement the ScreenZoom object (which is really cool, so it is worth it)
    It is corrected now in build 280.28

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