User Tag List

Results 1 to 3 of 3

Thread: Player going through backdrops and/or falling faster than normal.

  1. #1
    No Products Registered

    Join Date
    Sep 2016
    Posts
    48
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Player going through backdrops and/or falling faster than normal.

    Hi, im having a problem with my player object. It has the normal platform non physic movement. The problem is ,when it jumps and collides with a wall, it sometimes get stuck there if i keep moving on wall's direction, and when i stop moving on wall's direction, it falls really quick, much faster than normal. I don't want to use the physic platform movement because i don't like the way it jumps (It has a delay between jumps, and doesn't jump again if i hold the jump button). Anyway, is there a solution for this?

  2. #2
    Clicker Fusion 2.5Android Export ModuleFirefly 3D Module

    Join Date
    Sep 2010
    Posts
    583
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    I'm guessing the player sprite is the actual player object? You could create a small rectangle and make that the player and then have the player sprite follow the rectangle instead. That way the only thing colliding with obstacles is that rectangle and not the player sprite :-)

  3. #3
    No Products Registered

    Join Date
    Sep 2016
    Posts
    48
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by Klownzilla View Post
    I'm guessing the player sprite is the actual player object? You could create a small rectangle and make that the player and then have the player sprite follow the rectangle instead. That way the only thing colliding with obstacles is that rectangle and not the player sprite :-)
    Yeah, a collision mask, i made it for some collisions with enemy shoots and stuff. But the code is already too complex to replace everything with another object haha I got noticed about this problem now, when the game is already very advanced, and would be very complicated to change everything, but i was wondering if there is an easier way to solve it.

Similar Threads

  1. Replies: 5
    Last Post: 18th April 2017, 11:54 PM
  2. Player falling to death
    By method72 in forum Fusion 2.5
    Replies: 8
    Last Post: 5th November 2014, 03:59 PM
  3. 248 Tgf2 player keep falling off screen
    By scurvy in forum The Games Factory 2 - Technical Support
    Replies: 5
    Last Post: 5th May 2010, 01:53 PM
  4. Fall faster without falling through thin platforms
    By vertigoelectric in forum Multimedia Fusion 2 - Technical Support
    Replies: 5
    Last Post: 6th February 2009, 12:24 AM
  5. Falling/Rising Faster
    By RagingTiger in forum Multimedia Fusion 2 - Technical Support
    Replies: 3
    Last Post: 12th November 2006, 09:44 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •