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Thread: I'm in and starting on my first game!

  1. #1
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleMac Export ModuleSWF Export ModuleXNA Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)

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    Wink I'm in and starting on my first game!

    Hello! I'm new the new kid on the block with Fusion 2.5 and the iOS exporter. Bows... Thank you thank you!

    Anyway I have a couple of questions..

    1. With the iOS exporter is it possible to do multiplayer matches using GameCenter?
    2. Is it possible to create animated backdrops? (having the grass move as though wind is blowing on it without using an Active Object and be able to stretch the object without stretching the image by letting it repeat.)
    3. How does the ClickTeam Movement Controller work? Does it allow you to have more control over a sprite? Is it possible to change the movement of a sprite like from platform to 8 directions?
    4. Is 3D possible like making the background have depth? Is there a specific object for that?
    5. How would I go about stretching an object and having it snap to a grid?


    Thank you in advance!

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Popcorn's Avatar
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    1. Yes. When you install the iOS exporter you'll get a Gamecenter Multiplayer object.

    2. Unless there is an extension I don't know about, then no. For animations you must use an active object. The best way to create lots of similar objects in a row would be to use active objects and dynamically create them in the eventeditor using a fastloop.

    3. The Clickteam Movementcontroller is just an additional extension to support the built-in movements in MMF2. An object can have more than one movement.

    4. 3D is not possible out of the box. You could use active objects to make some sort of fake 3D depth, but this would most likely be slow and not look very good. There are allready some unoffical 3D objects, and new official 3D objects in the making for F2.5, but I don't know how they work or if they will be useful for background depth.

    5. By strecthing, do you mean like actually stretch an object (making the image larger) or the way you used the word earlier, but duplicating the object? If it is latter, you can use the duplicate command in the frameeditor. Rightclick on an object ans select duplicate. If you want to do it at runtime, you'll need to use the fastloops in the eventeditor.

  3. #3
    Clicker Fusion 2.5Mac Export Module
    Zem's Avatar
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    Welcome and good luck

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