I am attempting to make a simple AI enemy for a brawler that I am working on. It's just a test to see if it's possible but so far it's not looking great. I can't figure out how to move an object left/right without it toppling over. As far as I can tell the values that I need to mess with is either Force, Impulse, Linear Velocity and/or Angular Velocity (this is taking into account what angle degree to apply the force to) I've tried all of these already. What am I doing wrong?
Also is it possible to take the static movement physics object and make it a custom physics platformer object?