It's been a while again, but I'm back with Fusion 2.5. My questions is regarding character jumping. I'm thinking about making a Pitfall/Donkey Kong esque game where the player character doesn't have as much control over the jump. Think old school games where you could only jump one way no double jumps or moving in mid air. How can I make the character just have that kind of feel? And I'm sorry if I'm not explaining it the way some will understand.