Hello, I have an issue in a space game I making. Basically I want a gun turret (a separate object) to move and turn seamlessly with the ship it is intended to be attached to. I can get it to turn and move with the ship however when turning it drifts then resets to the position it is intended to be in and when moving the sprite jitters and jumps about not staying in the position intended, looking very unprofessional. The spaceship uses the new 2.5 spaceship physics movement method to ensure 360 degree turning (I found vectors confusing), I also need the weapons to have 360 turning not eight direction.
Any help in resolving this issue would be much appreciated.