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Thread: Movement synchronization issues (physics spaceship movement)

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    Question Movement synchronization issues (physics spaceship movement)

    Hello, I have an issue in a space game I making. Basically I want a gun turret (a separate object) to move and turn seamlessly with the ship it is intended to be attached to. I can get it to turn and move with the ship however when turning it drifts then resets to the position it is intended to be in and when moving the sprite jitters and jumps about not staying in the position intended, looking very unprofessional. The spaceship uses the new 2.5 spaceship physics movement method to ensure 360 degree turning (I found vectors confusing), I also need the weapons to have 360 turning not eight direction.

    Any help in resolving this issue would be much appreciated.

    Thanks, SecondSons.

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    Clicker Fusion 2.5 DeveloperiOS Export ModuleSWF Export ModuleXNA Export Module

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    Hi SecondSons,

    Have a look at this example, take note where the hotspots are on the objects, If your hotspots are slightly off from the centre point of rotation, this would lead to your turret shifting as it rotates. The turret also moves using 360 degree angles towards the mouse, but this can be any point. Hope it helps!

    spaceship.mfa

    Cheers
    John

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    John. Is this example fusion 2.5 or MMF2?

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

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    Oh hi again Nivram!

    This one was deffo 2.5 as SecondSons said he was using the new physics spaceship movement

    Cheers
    John

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    Thanks for the advice John, I will have a look when I get home (on hoidays currently. And yes you are correct regarding my software version.

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