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Thread: New Physics on Android & IOs not work?

  1. #11
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
    happygreenfrog's Avatar
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    You should report any bugs in the bug tracker: http://bugbox.clickteam.com/

  2. #12
    Forum Moderator Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    Bug tracker entries related to physics collision problems on Android:
    * http://bugbox.clickteam.com/issues/1065 (Physics interactions not working on Android)
    * http://bugbox.clickteam.com/issues/1055 (Fine collision not working in Android Fusion 2.5 Build 280.32)
    * http://bugbox.clickteam.com/issues/1072 (Runtime created actives not registering collisions with physics objects)

    Quote Originally Posted by AndyH View Post
    Same here. I used spaceship physics movement and thrust does not work on Android but fine on Windows. Have provided an example in the bug tracker.
    Do you mean http://bugbox.clickteam.com/issues/897 - because that does not mention Android.
    .:::.Joshtek.:::.

  3. #13
    Forum Moderator Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleMac Export Module
    AndyH's Avatar
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    Hi Josh, no that is a separate issue. The bug I reported it through may have been marked private.
    Andy H @ ovine.net
    Awful Jokes - a new cartoon every day: http://awful.ovine.net/
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  4. #14
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
    WhiteEyeDesign's Avatar
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    Are there any new results on the physics problems on Androi?

  5. #15
    Clickteam Clickteam
    Fernando's Avatar
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    Hi,

    can you please post a list of the problem, i have fixed some of them, but i will need you to elaborate a little bit more.
    Regards,


    Fernando Vivolo

    ... new things are coming ...

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