The best way to show the sort of thing I'm trying to do is just to post a vid.....
I'm trying to do something similar to the Spectrum Classic Jetpac with a physics object.
I can't seem to find a way to manipulate the x and y force independently of each other.
What I'm doing at the moment is trying to manipulate an object with static physics movement.
Now I may be going about this totally wrong so some help would be really appreciated.
In MMF2 this is simple with a quick custom engine and would be the same in 2.5 but I want to utilize a physics object so I can interact with the world accordingly.
Can any one suggest what physics movement would be best to manipulate for this and what I should be trying to manipulate.
Be it forces, impulses etc.....
If someone could start me on the right path by advising the above, I could take it from there.