My game has a default resolution of 320x240 (fullscreen), but I want my players to be able to switch between this resolution and a widescreen resolution (426x240) at runtime. What I mean by this is that the amount of content the player can see is expanded, like so:
I can do this with the Window Control object, but unfortunately, it does not work when "Resize display to fill window size" is checked in the application properties, and I need it to be checked. I want the player to be able to stretch the window to their liking in addition to being able to choose one of these two screen sizes.
Is there an extension other than the Window Control object that can help me out here? If not, is there another way for me to stretch the screen without checking "Resize display to fill window size"?