User Tag List

Results 1 to 5 of 5

Thread: Suggestion: Update XNA Export Module for use with MonoGame

  1. #1
    Clicker Fusion 2.5
    Fusion 2.5 (Steam)

    Join Date
    Mar 2013
    Posts
    44
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Lightbulb Suggestion: Update XNA Export Module for use with MonoGame

    Since XNA is beginning to be phased out by Microsoft, and the XNA-compatible MonoGame is thriving, I was thinking it would be a good idea for ClickTeam to consider updating the XNA Export Module to support compatibility with MonoGame (or at least make compatibility more seamless). In addition to extended support, owners of Fusion 2.5 or MMF2, along with the XNA Export Module, would also be able to build games for other platforms like PS3 or Vita.

    What do you make of this suggestion?

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
    happygreenfrog's Avatar
    Join Date
    May 2011
    Location
    I.L.T.D.O.I.R (I.L.T.D.O.I.R's Location: The Dimension Of Infinite Recursion)
    Posts
    4,310
    Mentioned
    4 Post(s)
    Tagged
    0 Thread(s)
    You should put feature requests here, so that you can be sure Clickteam will see them: http://bugbox.clickteam.com/

  3. #3
    Clicker Fusion 2.5
    Fusion 2.5 (Steam)

    Join Date
    Mar 2013
    Posts
    44
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Thanks for the information. I have sent the feature request to Clickteam!

    (And also, I finally got around to registering my MMF2 key on these forums.)

  4. #4
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module

    Join Date
    Dec 2013
    Posts
    23
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Very good idea ! Vita games will be awesome !

  5. #5
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module
    BiznessMan's Avatar
    Join Date
    Apr 2007
    Location
    Sandy UT
    Posts
    105
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    How much needs to be changed exactly to make an XNA game run on Monogame? I would assume that it wouldn't be too difficult, no?

Similar Threads

  1. export module in 2.5
    By TopWeb in forum Multimedia Fusion 2 - Technical Support
    Replies: 1
    Last Post: 3rd January 2014, 01:56 PM
  2. So, if there is an iOS export module, does that...
    By N64Mario in forum iOS Export Module Version 2.0
    Replies: 6
    Last Post: 4th October 2013, 07:53 PM
  3. Help purchasing XNA export module
    By SevenSails in forum XNA Export Module Version 2.0
    Replies: 3
    Last Post: 29th December 2012, 05:21 PM
  4. XNA export module released!!
    By Kisguri in forum News
    Replies: 1
    Last Post: 1st June 2012, 05:22 PM

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •