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Thread: Wrap aroud play area clickteam fusion 2.5

  1. #1
    Clicker

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    Wrap aroud play area clickteam fusion 2.5

    Hi.

    I tried to create a physichs space shooter yesterday, but found out the wrap around play area was greyed out when using physics engine. Is there a fix for that, or do you have to use the standard clickteam engine or create a custom one still?

    All regards
    Toralf Risvik

  2. #2
    Clickteam Clickteam
    Jeff's Avatar
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    Currently you would need to event the wrap around playfield.
    I will inquire if it will be possible to add this when using physics based movements -- Would certainly be cool.

  3. #3
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
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    Yes this is something I did not implement in any of the objects, for time reasons.
    You can emulate this with simple events :
    * X(Object) > Frame Width
    + Set X Position of object to X(Object) - Frame Width
    * X(Object) < 0
    + Set X Position of object to Frame Width + X(Object)
    * Y(Object) > Frame Height
    + Set Y Position of object Y(Object) - Frame Height
    * Y(Object) < 0
    + Set Y Position of object to Frame Height + Y(Object)

    I agree it would be simpler with a Wrap action.
    Please post this demand in the feature request list in bugbox.clickteam.com

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