I've been fooling around with CF2.5 and was curious if I would be able to make an engine similar to this one which I made with C++ and Box2D years ago. Having it in CF2.5 would be great as it'd then be much quicker to make an actual game with.
In my engine, I used revolute joints (or possibly weld joints) to join together various objects. When the reaction force or torque went beyond a certain amount, I'd just break the joint, which resulted in a very nice destructible terrain effect.
According to the Box2D documentation the functions needed to get these values are GetReactionForce() and GetReactionTorque(). Is there a way in CF2.5 to retrieve the value of these functions?
If not, is this a planned feature?
And if not, then I'm wondering, is there a way to tease a b2RevoluteJoint* out of CF2.5 via a C++ extension?