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Thread: KeyStore Generator Tool

  1. #41
    Clickteam Clickteam
    Danny's Avatar
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    Quote Originally Posted by Sparckman View Post
    Published my first game on android. I'm haven't been using click products for a while but with all this android and ouya .. I think I am back in the game. Hey Danny thanks for the tool bro. it was very helpful.
    what did you do that with c++? just wondering. Anyways It works great.
    Hey, no problem, glad it's been of good use for the community. I developed it in MMF2
    Want to learn Clickteam Fusion 2.5?




  2. #42
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    Nice tool Danny, good job This is the sort of awful task I loathe doing when developing, thanks for taking the sting out of it!

  3. #43
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)
    Sparckman's Avatar
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    Just wondering what does it mean when the I get this error:

    Signing key keystore not found

  4. #44
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export ModuleXNA Export Module

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    Danny,

    Thank you for this useful tool. I was having trouble generating a keystore until I found this and it made the process easy.

    Jason

  5. #45
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    Hey no problem.

    Update now available, please refer to the first post in this thread (updated).
    Want to learn Clickteam Fusion 2.5?




  6. #46
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    Awesome. You should really put a link to it here in your 'preparing for android' post: http://community.clickteam.com/threads/79925-Setting-up-the-Android-SDK-for-the-Android-Export-Module

  7. #47
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    Hey Danny, just tried it and I can't seem to get it to work. No error, I just can't find the file it generates. I filled in all of the fields, and used a 6 char alias, I click build, a cmd box pops up for a sec, then I get a grey box with this message:

    -genkey -v -keystore C:\Games\MMF2 Projects\SCat\Keystore\kstore.keystore
    -alias ggames -keyalg RSA -keysize 2048
    -validity 10000
    -dname "CN=Glade Games,OU=Games,O=Games Creators,L=Australia,S=South Australia,C=AU" -storepass xxxxx -keypass xxxxx

    Any idea's why I can't find a keystore file in the designated folder, even though I didn't see any errors?

    Thanks in advance
    Simflare

  8. #48
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    Hey Simflare,

    Strange, did you run it in Administrator mode? Right-Click, Run as Administrator? It does write to the c:\ drive by default which is typically blocked by Windows unless run in Administrator mode. Usually, writing to the root of C:\ isn't standard practice but there was a reason why I did it like this and I can't for the life remember what the reason was.

    Try it in Admin mode and let me know if that works... it should do, as even though I changed the visuals, I never changed any code that builds the keygen file and no issues were reported beforehand.

    *EDIT*: I just saw you tried creating the file in a folder/sub-folder. There was a reason, I can't remember what it is now, but you have to write it directly to c:\myfile.keystore

    Once you've generated the KeyFile, you can then move it to any destination you wish.

  9. #49
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    YES! That worked! Thank you Danny! This is so much easier than trying to understand all of the Google Documentation, thank you so much! Now to test with the file

  10. #50
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    Hey just to clarify - if I publish the apk file out of Fusion WITH that keystore file, is that all I need in terms of certificates and signing? Do I just go release it then, from that point?

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