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Thread: Chartboost Extension - Step by Step How-to document

  1. #11
    Clickteam Clickteam
    Fernando's Avatar
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    Hi,

    you will only get from two to seven interstitial a day and this if you fulfill all the requirement, something that i notice they don´t say (chartboost) that, but you need so send the tax information, to be clear to go.

    check in your inbox in the dashboard to see if they are asking for it.
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  2. #12
    Clicker Multimedia Fusion 2 DeveloperAndroid Export ModuleiOS Export ModuleXNA Export Module

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    hi,

    thanks for your reply. ok i will see for tax form .
    i forget to tell , but test banners not appears too . i already used the old charboost extension for my ios games, and worked good .
    In attachment you can see a screenshot , i think it's ok on the side of multimedia fusion. can you confirm please ?
    Images attachées Images attachées

  3. #13
    Clickteam Clickteam
    Fernando's Avatar
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    it not showed because cached fails!

    trigger without cache with test values.

    As i explain in other post during testing chartboost only deliver two ads per day and after only show the frame.
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  4. #14
    Clicker Multimedia Fusion 2 DeveloperAndroid Export ModuleiOS Export ModuleXNA Export Module

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    yes, it's my mistake . works good now . thanks you very much

  5. #15
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleInstall Creator Pro
    SoftWarewolf's Avatar
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    Do you need any permissions enabled? the document didn't mention it.
    btw, why would you cache at 1 second rather than at start of frame?

  6. #16
    Clickteam Clickteam
    Fernando's Avatar
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    The permission are mentioned inside the help file (INTERNET, WRITE_EXTERNAL_STORAGE)

    just to let the game load any data before to ask for a cache you can do it at start of frame, depends on your needs.
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  7. #17
    Clicker Multimedia Fusion 2 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleUnicode Add-on
    iamjot's Avatar
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    Hmm... I´m kinda stuck. I can not even export my app with chartboost - i get this error (sorry for so many lines):

    Buildfile: C:\Users\X-220\AppData\Local\Temp\And155A.tmp\build.xml

    -set-mode-check:

    -set-debug-files:

    -check-env:
    [checkenv] Android SDK Tools Revision 22.0.0
    [checkenv] Installed at C:\Android\sdk

    -setup:
    [echo] Project Name: RuntimeAndroid
    [gettype] Project Type: Application

    -set-debug-mode:

    -debug-obfuscation-check:

    -pre-build:

    -build-setup:
    [getbuildtools] Using latest Build Tools: 17.0.0
    [echo] Resolving Build Target for RuntimeAndroid...
    [gettarget] Project Target: Android 4.0
    [gettarget] API level: 14
    [echo] ----------
    [echo] Creating output directories if needed...
    [mkdir] Created dir: C:\Users\X-220\AppData\Local\Temp\And155A.tmp\bin
    [mkdir] Created dir: C:\Users\X-220\AppData\Local\Temp\And155A.tmp\bin\res
    [mkdir] Created dir: C:\Users\X-220\AppData\Local\Temp\And155A.tmp\bin\classes
    [mkdir] Created dir: C:\Users\X-220\AppData\Local\Temp\And155A.tmp\bin\dexedLibs
    [echo] ----------
    [echo] Resolving Dependencies for RuntimeAndroid...
    [dependency] Library dependencies:
    [dependency] No Libraries
    [dependency]
    [dependency] ------------------
    [dependency] API<=15: Adding annotations.jar to the classpath.
    [echo] ----------
    [echo] Building Libraries with 'debug'...
    [subant] No sub-builds to iterate on

    -code-gen:
    [mergemanifest] Merging AndroidManifest files into one.
    [mergemanifest] Manifest merger disabled. Using project manifest only.
    [echo] Handling aidl files...
    [aidl] No AIDL files to compile.
    [echo] ----------
    [echo] Handling RenderScript files...
    [renderscript] No RenderScript files to compile.
    [echo] ----------
    [echo] Handling Resources...
    [aapt] Generating resource IDs...
    [echo] ----------
    [echo] Handling BuildConfig class...
    [buildconfig] Generating BuildConfig class.

    -pre-compile:

    -compile:
    [javac] Compiling 242 source files to C:\Users\X-220\AppData\Local\Temp\And155A.tmp\bin\classes
    [javac] C:\Users\X-220\AppData\Local\Temp\And155A.tmp\src\Extensions\ CRunChartBoost.java:398: error: bUnicode is not public in CBinaryFile; cannot be accessed from outside package
    [javac] file.bUnicode = true;
    [javac] ^
    [javac] C:\Users\X-220\AppData\Local\Temp\And155A.tmp\src\Extensions\ CRunChartBoost.java:449: error: cannot find symbol
    [javac] if(MMFRuntime.inst.isScreenOn)
    [javac] ^
    [javac] symbol: variable isScreenOn
    [javac] location: variable inst of type MMFRuntime
    [javac] C:\Users\X-220\AppData\Local\Temp\And155A.tmp\src\Extensions\ CRunChartBoost.java:459: error: method does not override or implement a method from a supertype
    [javac] public @Override void onStart()
    [javac] ^
    [javac] C:\Users\X-220\AppData\Local\Temp\And155A.tmp\src\Extensions\ CRunChartBoost.java:466: error: method does not override or implement a method from a supertype
    [javac] public @Override void onStop() {
    [javac] ^
    [javac] C:\Users\X-220\AppData\Local\Temp\And155A.tmp\src\Extensions\ CRunChartBoost.java:471: error: method does not override or implement a method from a supertype
    [javac] public @Override boolean onBackPressed() {
    [javac] ^
    [javac] C:\Users\X-220\AppData\Local\Temp\And155A.tmp\src\Extensions\ CRunChartBoost.java:480: error: method does not override or implement a method from a supertype
    [javac] public @Override void onDestroy() {
    [javac] ^
    [javac] 6 errors

    BUILD FAILED
    C:\Android\sdk\tools\ant\build.xml:713: The following error occurred while executing this line:
    C:\Android\sdk\tools\ant\build.xml:727: Compile failed; see the compiler error output for details.

    Total time: 3 seconds


    What did i forget?

  8. #18
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)
    Sparckman's Avatar
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    what' charboost?

  9. #19
    Clicker

    Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleXNA Export ModuleInstall Creator Pro
    nivram's Avatar
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    Chartboost is a technology platform that helps mobile game developers find new users and monetize their games.

    Marv
    ​455 MMF2 & CTF 2.5 Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

  10. #20
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleMac Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Koji_Kabuto's Avatar
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    Excellent response!

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