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Thread: Ouya export bug?

  1. #11
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module
    BiznessMan's Avatar
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    Thanks, I will try that. I was using JDK 7 64bit, so I will attempt to try 32 and a fresh install of the Android SDK and post results

  2. #12
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module
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    I rebuilt the application with a fresh install of the Android SDK and JDK with no luck. I tried launching the app 14 times and each time it closed.
    I had even signed the APK this time to see if that was causing issues. I should note that when I install the APK it shows up under the PLAY menu and not MAKE like my other apks that I had built for the Ouya on different platforms. Not sure if that is significant or not, but I thought I'd just throw that out.

    I'll try building from my laptop tonight after work and see if I have luck I suppose

  3. #13
    Clickteam Clickteam
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    here is the apk build here https://dl.dropboxusercontent.com/u/49201338/Blast.apk

    please test in your console to see if works
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  4. #14
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module
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    I tried your apk and it still crashes at start up. I'm not really sure what's going on. Ouya is updated to the newest version and its brand new.

    Other games play just fine. I can attempt to get a logcat log to see if its throwing an error message

  5. #15
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module
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    Here is the just a snip from the logcat file
    http://pastebin.com/MdAwJwE9

    and this is the entire file just incase I missed something important
    http://pastebin.com/VVaf1c4d

    I'm still completely baffled why nothing from the android exporter is running on my system

  6. #16
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    lol,

    no crash here even if i left the application opened until a big negative numbers

    i will check tomorrow
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  7. #17
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module
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    Just an update: I tried to play Amazing Frog last night on my Ouya and it was doing the same thing as my apks. I'm starting to believe that the issue is not with the MMF2 app but with my Ouya. I tried a factory reset but I'm still having the same problems.
    A few other games work fine, however. Hopefully the problem will be isolated asap in case anybody else runs into this issue

    Update 2:

    Ouya support got back to me and said this
    Currently there is a bug with some games where they may crash on start if controller input is detected as the game launches. A way to verify if it is this issue or not is to go into the PLAY menu, high light the game, wait 5-10 seconds then launch the game ensuring no stray controller inputs are made. Having USB or bluetooth input device connected to the OUYA may also lead to stray inputs that can cause this issue. We have reached out to these app developers to inform them of this issue and are working with them to help resolve this issue.
    Perhaps the Ouya export needs to be updated to reflect whatever "fix" Ouya has. I'll try to get more information later

  8. #18
    Clickteam Clickteam
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    Thanks for the Info!

    To avoid this error the exporter do not detect the controller during creation and only when everything is settled and the frame started.
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  9. #19
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module
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    I almost think it has something to do with the Ouya plugin causing it to lock up. I had no issues playing things without the Ouya plugin, but when I add it and start adding controls to it things get messy.

    Is there a way to disable the plugin and have it only enable once everything is loaded? Also, if you're interested I have isolated the point in the logcat report when the application locks up and crashes. I uploaded it here: http://pastebin.com/rcQ1zvtr

  10. #20
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    i think is something else
    Regards,


    Fernando Vivolo

    ... new things are coming ...

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