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Thread: Ouya export bug?

  1. #21
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleSWF Export Module
    Nippe's Avatar
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    I'm also having problem starting up my apps when using the OUYA object. Even when the OUYA object isn't being refered to or even used on a frame.

    Removing the OUYA object from all the frames will make the app boot flawlessly every time.

  2. #22
    Clickteam Clickteam
    Fernando's Avatar
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    Please post the firmware of your OUYA console
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  3. #23
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module
    BiznessMan's Avatar
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    Finally I am not alone!
    Mine is running firmware 1.2.771-r1 I believe. I am working with Ouya support and I believe they have provided my crash logs to their engineers to examine. I am waiting to hear back from them today but they've been working on it. I am hoping they can give me some information on what we can change in the apk so I can pass it to Mr Vivolo.

    I will update when I have more information.

  4. #24
    Clickteam Clickteam
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    i will be delight to heard from them, but here again i am not facing any error and i testing using heavy games like this one

    http://hirterspiel.justanapp.at/ only some modification to run in OUYA and no error/ no crash

    i feel like is something related to firmware update.

    in the meanwhile there are several games made with OUYA exporter and are running OK , they are at the OUYA download center.

    please give a test running them to see if your console crash or not.

    to mention:

    http://www.ouya.tv/game/BlockSlider/

    http://www.ouya.tv/game/Tomatoes-Vs-Onions/

    http://www.ouya.tv/game/Perl-Diver/

    http://www.ouya.tv/game/Road-Guide-Test-Sim/

    http://www.ouya.tv/game/Olivias-Piano/

    FROM SPARCKMAN

    ==================================

    https://www.ouya.tv/game/Ninja-Twins/

    FROM MATRIAX
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  5. #25
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module
    BiznessMan's Avatar
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    Thanks FVivolo, I will try some of these when I get home.
    I too believe it may be a firmware issue. Other games are crashing for me too. Amazing Frog for sure crashes at startup. Support told me that it was the issue where controller input being registered as the game is launching is causing crashes. They then instructed me to re-calibrate my controller just in case it was registering movement. Well I did that and I can say that the games do still crash, but not as often (usually 2-5 tries it works. Last time it was more like 1 out of 20)

    I really hope that Ouya support can find out what is causing the errors and can help us find a fix to avoid the problem in the future.

  6. #26
    Clickteam Clickteam
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    My Advise, if is still in warranty, send it back and ask for a new console.

    My log here with my unit does not have that big amount of inputs like i saw in your log, they are generated by controller or something (system) that was not correctly copy, that is generating that.
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  7. #27
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module
    BiznessMan's Avatar
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    Perhaps you can upload your log and I can send both yours and mine to the OUYA engineers so they can compare and maybe find a fix in the next update.

    As Nippe said, the apps work fine without the Ouya plugin. Probably because there is no way for it to receive controller input. Maybe the fix is as easy as having the controllers initialize after runtime. I'm no expert, but I do hope that I can bridge the gap between Fusion and these crash bugs

  8. #28
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module
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    Update: I tried Tomatoes vs Onions and Ninja Twins. Both games seem to work just fine but I try to go back and launch any of my Fusion 2.5 apps, they crash.
    If I had a copy of MMF2 I would test and see if those exports worked, but I do not. Perhaps Nippe has a copy of MMF2 that he can test

  9. #29
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleSWF Export Module
    Nippe's Avatar
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    Using OUYA build 1.2.771-r1.
    Software version 1.0.11

    My apps that all have the bug are built using MMF2.

    I tried Tomatoes vs Onions and Ninja Twins too. No errors there.

    blast.apk built by FVivolo had the same boot errors that occurs in my apps.

    Also checked Amazing Frog, I can't get it to run either.

  10. #30
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module
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    Sounds like your Ouya is doing the exact same thing as mine... I was starting to think this was an isolated issue.
    I'm emailing the Ouya devs back and forth. They have the engineers looking at it but haven't gotten to a concrete solution. The Angry Frog issue is a bug in the Unity exporter and newest firmware on the Ouya. If the controller detects any movement when the game is launching then it crashes. The Amazing Frog crash and MMF2/CF2.5 crashes are not the same. My apps all hang for about 10 seconds before closing. I'm guessing something changed in the Ouya plugin since the other games were made that is causing the problem with the latest firmware... but that is just my assumption.

    But why just our Ouyas? I have had at least four other people try the apps in question on their machines with no freezes. Hopefully tomorrow I'll hear back and relay more information.

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