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Thread: Build 280.33

  1. #1
    Clickteam Clickteam

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    Build 280.33

    Hi all,

    For info the build #280.33 of the XNA exporter is available as beta version in the Download Links post in the XNA 2.5 Owner's Lounge forum. It mainly fixes the crash with the timer conditions in 2.5.

  2. #2
    Clickteam Clickteam

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    Err... wait... there is a problem...

  3. #3
    Clickteam Clickteam

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    Fixed.

  4. #4
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleXNA Export ModuleMac Export Module
    Sloxone's Avatar
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    Merci Clickteam...

    Je peux enfin continuer mon projet

  5. #5
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleXNA Export Module
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    The "application has been deactivated" function doesn't works as before. Now it is true only if we press the Windows button. It needs to be true also if we stay pressed on the back button to open the app switching process.

    -While pressing the Windows button to leave the app and pressing back to go back to it, the function is true (and i got a crappy sound), so my app open the pause menu.
    -If i press the Windows button to leave the app and then stay pressed on the back button to active the app switching process and go back to the game by selecting it in the list, the function will be true and open my pause menu but for an unknow reason it will play the mp3 music that should be paused.
    -If i stay pressed on the back button to open the app switching process, and go back to the game, the condition will be false.

    The "Application has been reactivated" function is always false and does nothing...

    Please, it needs a fix ASAP!

  6. #6
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
    Francois's Avatar
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    Got your bug report, and will look at it.

  7. #7
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleXNA Export Module
    Dobermann's Avatar
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    A function to silence the user music is also needed. I saw a bug report that have been closed about that.

    Actually, if a user listen to his own music and launch our game, the game music will be automatically paused. Most of the games on the store ask to the user if he wants to pause his music or continue with it. We should be able to do the same. And in rare case (wich are the better case in my sense) the game stops the user music at start.

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