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Thread: Polish Shader Library

  1. #11
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleMac Export ModuleUniversal Windows Platform Export ModuleSWF Export Module
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    Koji_Kabuto's Avatar
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    Polish Shader Library

    Great, thank you!

  2. #12
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleMac Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
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    Hi clickers! This is amazing effects, nice very cool! Thanks from me too!

  3. #13
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    Very nice.

  4. #14
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleInstall Creator ProPatch Maker
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    Hey thanks!
    I'm really curious to see in action: Normal mapping, Water and Top Down Game Effects!!

  5. #15
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    Those shaders needs Yves working renderer modification to Fusion 2.5 that i'm waiting for, so still i can make only pixel shaders :/

  6. #16
    Clicker

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    bloom?

  7. #17
    Clicker Fusion 2.5 Developer
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    bloom without calculating kernel in vertex shader can be done, so today i'll make bloom

  8. #18
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    Water effect

    Well.. bloom shader cannot be ported now, because it's a multi-pass shader and i don't know how to achieve that in CF yet.
    So i've done Water efect (without vertex shader):

    Water effect:


    Next will be: Atmos effect!

  9. #19
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    Waooo, excelent! Thank you!

  10. #20
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleMac Export ModuleUniversal Windows Platform Export ModuleSWF Export Module
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    Quote Originally Posted by PsichiX View Post
    Well.. bloom shader cannot be ported now, because it's a multi-pass shader and i don't know how to achieve that in CF yet.
    So i've done Water efect (without vertex shader):

    Water effect:


    Next will be: Atmos effect!
    Do as I do to make the water effect is behind all my active object and object backgroud?

    So I can use it in my game as water from the river and above are all the characters acting, I very much appreciate your help.

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