Great, thank you!![]()
Great, thank you!![]()
Hi clickers! This is amazing effects, nice very cool! Thanks from me too!
Hey thanks!
I'm really curious to see in action: Normal mapping, Water and Top Down Game Effects!!
Those shaders needs Yves working renderer modification to Fusion 2.5 that i'm waiting for, so still i can make only pixel shaders :/
bloom without calculating kernel in vertex shader can be done, so today i'll make bloom![]()
Well.. bloom shader cannot be ported now, because it's a multi-pass shader and i don't know how to achieve that in CF yet.
So i've done Water efect (without vertex shader):
Water effect:
- Note: i don't know how to change layer effect parameter in events editor so for now effect is applicable on frame and objects.
- Source project: https://www.dropbox.com/s/z3gx27cb6d...aterEffect.zip
- Screenshot:
Next will be: Atmos effect!![]()
Waooo, excelent! Thank you!![]()