I need a shader that inverts the X or Y axis (Flip Horizontally/Vertically most likely already does this so perhaps this shader isn't needed) and then another shader that returns the X or Y axis to normal. The same goes for the Y axis.
So basically, one shader that sets the X or Y to it's normal state, and one shader that sets the X or Y to its reversed state.
The reason behind this is that I can't use the Flip Horizontal/Vertical effects properly as there is no way to use another effect to return the X or Y axis to normal without resetting all effects. I'm in dire need of being able to resetting only the X or Y axis without interfering with the other shaders.
I have no experience in creating sharders, so if this is very hard or time consuming to create, I can pay for this work.