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Thread: [REQUEST] Invert X/Y Axis back to normal

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    Clicker Fusion 2.5 (Steam)Fusion 2.5+ DLC (Steam)
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    Question [REQUEST] Invert X/Y Axis back to normal

    I need a shader that inverts the X or Y axis (Flip Horizontally/Vertically most likely already does this so perhaps this shader isn't needed) and then another shader that returns the X or Y axis to normal. The same goes for the Y axis.
    So basically, one shader that sets the X or Y to it's normal state, and one shader that sets the X or Y to its reversed state.

    The reason behind this is that I can't use the Flip Horizontal/Vertical effects properly as there is no way to use another effect to return the X or Y axis to normal without resetting all effects. I'm in dire need of being able to resetting only the X or Y axis without interfering with the other shaders.


    I have no experience in creating sharders, so if this is very hard or time consuming to create, I can pay for this work.

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    chrilley's Avatar
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    I put together something somewhat simple you could try. It's a flip shader that you toggle on/off within the shader so there should be no need to set effect to None or having a "Reset Effect" shader.


    In the event editor, set the object's effect parameter flipX to 1 in order to flip on the X axis and flipY to 1 to flip on the Y axis. Setting the parameters to 0 will undo the effects. You can combine the flip effects or simply just use one axis.
    Attached files Attached files

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    Clicker Fusion 2.5 (Steam)Fusion 2.5+ DLC (Steam)
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    Wow! Thank you chrilley! This was exactly what I needed.

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