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Thread: Random dungeon generator

  1. #1
    Clicker Fusion 2.5 DeveloperiOS Export ModuleSWF Export Module
    Yima's Avatar
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    Random dungeon generator

    random dungeon.jpg
    I just finished a random dungeon generator. It produces an array containing the X and Y coordinates, the tile type (path, wall, start or end) and tile graphic information of the dungeon.

    The random dungeon generation is quite easy. It walks from a starting position until a predetermined number of tiles have been placed and a minimum distance from the starting position has been reached

    The tile graphic part is solved by using prime numbers to create unique ID:s for different tile combinations. I did this in a separate editor, which is also included in the example.

    It might not be the most intuitive example ever (far from, I guess), but I hope it's useful nonetheless!

    The example can be found here: http://www.declared.se/?p=84

  2. #2
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    nivram's Avatar
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    Looks great. Just downloaded this so I can drool on my feet.

    Marv

  3. #3
    Clicker Fusion 2.5 DeveloperiOS Export ModuleSWF Export Module
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    Thanks! Just tell me if you have any questions

  4. #4
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleMac Export ModuleUnicode Add-on
    Pharanygitis's Avatar
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    great example ! good work Yima!

  5. #5
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module
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    Is there anyway to get a SEED number after generation?
    The dungeon generator extension let you put in a seed. This would let you travel between dungeon rooms more easily I think since you could store the values

  6. #6
    Clicker Fusion 2.5 DeveloperiOS Export ModuleSWF Export Module
    Yima's Avatar
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    That would be practical. For now, it's certainly possible to save the dungeon layout to a file (that is the main point of the generator), but I guess you are looking after something like the seed in Minecraft or Cubeworld, where you can enter a seed that controls the "randomization". For now I have no idea how to do that, but I am really interested in learning how to do it, so I will get back to you if I come up with a solution!

    Edit: After some thinking I feel that I might have come up with a basic solution to creating a seed based generation. I have to work tomorrow, but I will modify the generator as soon as I can.

  7. #7
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module
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    Awesome. I have the dungeon generator plugin installed and it has a seed option, but I have no idea how the logic works

  8. #8
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    Nice work, It can be very usefull, thx for your work Yima

  9. #9
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    That's truly impressive

  10. #10
    Clicker Fusion 2.5 Developer

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    Indeed. Very nice.

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