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Thread: Vertex Shader Experiments without extensions - Historical moment in CF 2.5!

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    Clicker Fusion 2.5 Developer
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    Vertex Shader Experiments without extensions - Historical moment in CF 2.5!

    Hi, guys!
    Here i'll put my development progress about discovered and developed things about first ever Vertex Shaders experiments in pure Fusion 2.5 without extensions
    So i've already proved that Vertex Shaders are supported in CF 2.5 (even Yves was suprised that it's possible and will help me with extends CF functionality to provide awesome shaders that can even make your game rendered in 3D world ), now i'm taking next steps to show how fun things you can do with that.

    Today is the beginning of Vertex Shaders and this is Effect used to skew first game object (backdrop):
    Source project of Test #1: https://dl.dropboxusercontent.com/u/...aderTest_1.zip

    Hope that next steps will bring something more advanced and easy to use than first experiment

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleXNA Export ModuleMac Export ModuleUnicode Add-on
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    Hi PsichiX and all clickers! Great amazing news for this, you really cool guy, you shader bomb Yeah! I wait nice effects for 3d and another possibilities!

  3. #3
    Clickteam Clickteam
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    Really cool!

  4. #4
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export Module

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    Thank you PsichiX!

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    Forum Moderator Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleMac Export Module
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    Looking good!
    Andy H @ ovine.net
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    Clicker Fusion 2.5 DeveloperSWF Export ModuleUnicode Add-on
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    Really great work!

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    Clicker Fusion 2.5 DeveloperHTML5 Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
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    That’s awesome!

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    Forum Moderator Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module
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    No news about that awesome VertexShader? What's next?

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
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    AFAIR nothing. Psichix got quite upset how various things are coded in CTF and it is so low-level that no shaders can fix those display errors.

    IN this case, only visible surface of the object been modified, but not physical dimensions. So in case of zooming you could zoom object to 640x640 pixels but MMF still read it as 32x32.

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