Here i'll put my development progress about discovered and developed things about first ever Vertex Shaders experiments in pure Fusion 2.5 without extensions
So i've already proved that Vertex Shaders are supported in CF 2.5 (even Yves was suprised that it's possible and will help me with extends CF functionality to provide awesome shaders that can even make your game rendered in 3D world ), now i'm taking next steps to show how fun things you can do with that.
Today is the beginning of Vertex Shaders and this is Effect used to skew first game object (backdrop):
Source project of Test #1: https://dl.dropboxusercontent.com/u/...aderTest_1.zip
Hope that next steps will bring something more advanced and easy to use than first experiment