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Thread: Special Move like command

  1. #1
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCSWF Export Module
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    Special Move like command

    So, if you were to define a special move, I take it you have to define it both ways, not just the command itself?

    In other words, something like this:

    [Object] Facing Right - Turn Flag off
    [Object] Facing Left - Turn Flag on

    Object Flag 0 Off
    Counter = 0
    Player Press Down - Set Counter 1

    Object Flag 0 Off
    Counter = 1
    Player Press Down-Right - Set Counter 2

    Object Flag 0 Off
    Counter = 2
    Player Press Right - Set Counter 3


    Object Flag 0 On
    Counter = 0
    Player Press Down - Set Counter 1

    Object Flag 0 On
    Counter = 1
    Player Press Down-Left - Set Counter 2

    Object Flag 0 On
    Counter = 2
    Player Press Left - Set Counter 3

    Would it look something like that, or is there much simpler way of doing this? I believe in some fighting game engines, you only had to define the command itself, not have to worry about whether a player is facing either left or right. Though I haven't tried making a fighting game in CT Fusion, but I imagine it's much harder to make any kind of fighting game with it.

  2. #2
    Clicker Fusion 2.5
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    One way to do it would be to be use a counter to use as your "move timer" and an edit box to be your "move name"

    You could then have a list of moves designated by a certain combination of keystrokes.

    for example:
    Up=[
    Down=]
    Right=}
    Left={
    Punch=#
    Kick=~

    A move would then be denoted by its combination of symbols
    }}#~ = Right, Right, Punch, Kick

    The move timer would be used to check if the next key in the sequence was pressed in time:

    Upon Pressing Right set move counter to 15
    Set Edit box to Editbox+"}"
    Counter >15 sub 1 from counter
    If counter = 0 set editbox to ""

    This would allow you to setup any combination of moves and you can then create an ini file or array containing ALL your characters moves and use this to check which animation to play.

    Does that make sense??

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  4. #4
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCSWF Export Module
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    Well, there's still the issue of commands that require you to hold certain buttons.

    For example, charge moves, like Hold back, then forward, P. So how would this work?
    Another example, Hold P, or all 3P, then release. How would something like this work, esp. if you're working in a text based command system?

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