1. I need a base/ground that I can jump through upwards from exactly below it. I used a backdrop object and it has "platform" obstacle type, but it functions exactly the same as "obstacle" obstacle type. It doesn't let me jump through it nor does it let me pass through it. Like I said, it functions exactly the same as "obstacle" obstacle type. Any ideas how to fix this?
2. I'm using the platform movement object. How do I program a walk and dash separately with separate animations? dash is double tapping either right or left arrows.
3. I would like to ask for a suggestion on how to implement an aspect of fighting games: Damage poses for players.
just a simple example:
hero character has 3 attacks
- punch
- kick
- slash
punch should NOT push enemy
kick should push enemy away only horizontally
slash should push enemy away diagonally
and in turn, the hero should also be affected by different attacks by enemies with the following poses
- damage (standing)
- damage (fall up in air and fall down, then show the "lie down on floor" pose before going back to "idle/stopped" pose)
I'm just asking for ideas how to implement a standardized system for this, like different attacks have different force of pushing the character/enemy being attacked.
Thank you. Please respond. God bless.